Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful 2
Amatheria  [developer] 18 Feb, 2019 @ 11:02am
Want new resources? Put them here.
If you want a resource in particular, please add it here, along with a reason why it could be added.
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Showing 1-15 of 82 comments
Apollo 18 Feb, 2019 @ 9:41pm 
Ich entschuldige mich das ich hier nicht in englisch schreibe, mein englisch ist einfach zu schlecht.


Gewürze: Pfeffer, Kardamom, Echter Kümmel, Petersilie, Kerbel, Salbei, Koriander, Minze, Zwiebel, Ingwer, Zimt, Nelken, Mandeln, Muskat, Paprika, Wacholderbeeren, Vanille.

Nüsse: Walnuss, Haselnuss, Erdnuss, Pistazie, Paranuss, Mandel.

Früchte: Kokosnuss, Ananas, Avocado, Kürbis, Melone.

Sonnenblumen, Zuckerrohr, Zuckerrübe.



Singemeister 19 Feb, 2019 @ 4:34pm 
It'd be interesting to have more livestock resources - including a few more ahistorical ones. Chickens, ducks, geese, guinea pigs would make for good bonus resources, and cats - possibly using the model from that scout mod - could be luxuries. Mammoths could appear in tundra and snow tiles, and elephant birds/moa/ostriches could be fun
Dragonfly 20 Feb, 2019 @ 9:12am 
Originally posted by Apollo:
Ich entschuldige mich das ich hier nicht in englisch schreibe, mein englisch ist einfach zu schlecht.


Gewürze: Pfeffer, Kardamom, Echter Kümmel, Petersilie, Kerbel, Salbei, Koriander, Minze, Zwiebel, Ingwer, Zimt, Nelken, Mandeln, Muskat, Paprika, Wacholderbeeren, Vanille.

Nüsse: Walnuss, Haselnuss, Erdnuss, Pistazie, Paranuss, Mandel.

Früchte: Kokosnuss, Ananas, Avocado, Kürbis, Melone.

Sonnenblumen, Zuckerrohr, Zuckerrübe.

just translating:
"I'm sorry for not writing english but my english is just too bad.

Spices (for example): pepper, cardamom, caraway seeds, parsley, chervil, sage, coriander, mint, onions, ginger, cloves, almonds, nutmeg, bellpepper, juniper berries and vanilla.

Nuts: walnut, hazel, peanut, pistachio, brazil nuts, almond(again)

Fruits: coconut, pineapple, avocado, pumpkin, melon.

also sunflowers, sugarcanes and -beets"
Amatheria  [developer] 20 Feb, 2019 @ 9:21am 
For new ideas, I don't need a list of available products in a supermarket. I prefer ideas for new resources, their yields and a reason why a resource could be added and be important.
Leone 21 Feb, 2019 @ 11:52pm 
My wife would probably never leave the game if there were pandas. I wondered if there were a way to give pandas, lions etc a boost to zoos.
skypunk_lx 23 Feb, 2019 @ 2:28pm 
First thank you for this awesome mod.

As for resources tying with the expansion.

As someone referred in the comments Sea Snails as a luxury resource (Culture/Gold?)
and Llamas as a pasture/camp bonus resource (Stats as Sheep?)

As for other resources Peacocks as it's seems an important animal in Asia.
Last edited by skypunk_lx; 23 Feb, 2019 @ 2:32pm
JohnLeGreat 23 Feb, 2019 @ 7:42pm 
The mod is awesome! It adds so much flavour to my games :)
These are a few resources that I find interesting in particular

Obsidian (With additions of volcanoes, this resource might be a good plus for civilizations to settle near volcanoes. Gives science + production)

Sulphur(Science+ production)

Papyrus (The early writing system developed along the Nile is tied with it! Gives culture + faith)

Tyrian Purple (An ancient expensive purple dye obtained from Mediterranean sea snails. It is related with royalty. Gives gold + culture)

Peacocks (Culture+Gold)



Last edited by JohnLeGreat; 23 Feb, 2019 @ 7:43pm
titouan 3 Mar, 2019 @ 11:43am 
Gas should be really interesting
Hurttoto 20 Mar, 2019 @ 5:16pm 
how about Colbalt? or Silicon?
Flactine 24 Mar, 2019 @ 1:43am 
Redstone(in desert), Panda, Ostrich, Alpaca
Last edited by Flactine; 24 Mar, 2019 @ 1:43am
Amatheria  [developer] 24 Mar, 2019 @ 9:07am 
What do you mean by redstone? The Minecraft electrical powder? I don't find its translation into Spanish
Andre 6 Apr, 2019 @ 11:52pm 
Alpaca Fur
Andre 6 Apr, 2019 @ 11:52pm 
I mean Alpaca wool
erzherzog13 13 Apr, 2019 @ 1:43am 
Hello @Amatheria

I am making an ancient Mediterranean Mod/Scenario. I'm currently finishing its TSL/TCN Map and I want to gradually implement several interesting mechanics from other mods (slavery, building-made resources...).

Resouceful2 offers a great diversity of resources and many of them are perfect for my purpose (Lapis, Barley, Ebony,Gold...)

I'd really appreciate if you could add the following (maybe better as a separate mod?):

- Papyrus (Bonus resource on Desert Floodplains. +1 Production, w/ Plantation +1 Science, +1 Religion)
- Turquoise (on plains/deser hills. been using vanilla Jade for this... + 4 Amenities, +2Gold, w/mine +1 Culture)
- Silphium (on plains hills. the birth control Pill of the Antique... should ideally be bound to CS Cyrene, grants to Suzerain +8 Amenities, but -1 Food)
- Garum (on Coast. a fish sauce, very important export of Carthage... +4 Amenities, +1 Gold, +1 Food)
- Tyrian purple (on Coast. Like Dyes but more exclusive and expensive: +4 Amenities, +2 Gold, +1 Culture)

These are of course niche resources, you wont find them lying all around the globe, but they were very important in the ancient/classical world.

EDIT: I see that other players (rassis87, JohnLeGreat...) requested some of these as well...
Last edited by erzherzog13; 13 Apr, 2019 @ 1:48am
erzherzog13 13 Apr, 2019 @ 2:01am 
oh, these I forgot... :)

- Clay (found on all types of floodplains, a bonus resource +1 Production, in perspective I would like to implement Workshops making Pottery, maybe even Artifacts through Projects in cities with Clay)

- Carpets (made from Wool and Dyes in workshops)
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