RimWorld

RimWorld

Android tiers
Atlas  [developer] 15 May, 2018 @ 2:40am
Ideas / Bugs
Post any ideas or any bugs you have with the mod here.
Last edited by Atlas; 15 May, 2018 @ 2:40am
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Showing 1-15 of 1,827 comments
Fantasy System 15 May, 2018 @ 3:29am 
Arm and chest mounted weapons would be cool
BeanSlinger419 15 May, 2018 @ 5:35am 
What About a Cat Android and maybe for the T3 and 4 a Arm Mounted Weapon? like its a gun but its imbedded in the arm
Fantasy System 15 May, 2018 @ 7:11am 
uh dont know if its a bug or not but the k9 eats food
Atlas  [developer] 15 May, 2018 @ 7:14am 
oh yeah, so do all the androids
Imagine that they run off biomass for energy
BeanSlinger419 15 May, 2018 @ 4:02pm 
What about a Bio Reactor? Uses Organic Material (Every Organic Material) and converts the Material into Electricity
Dreuth1 15 May, 2018 @ 4:43pm 
hey so ive had an issue loading this mod, any suggestions? are there any known incompatabilities?

Could not find a type named MOARANDROIDS.CompAndroidSpawner1T
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Atlas  [developer] 15 May, 2018 @ 4:45pm 
does the debug log just say
Could not find a type named MOARANDROIDS.CompAndroidSpawner1T

or does it say
Could not find a type named MOARANDROIDS.CompAndroidSpawner1T
Could not find a type named MOARANDROIDS.CompAndroidSpawner2T
Could not find a type named MOARANDROIDS.CompAndroidSpawner3T
Could not find a type named MOARANDROIDS.CompAndroidSpawner4T
?

Atlas  [developer] 15 May, 2018 @ 4:49pm 
Also some people have said that this mod is incompatible with Chjees android mod sadly. I am trying to fix it however.
Dreuth1 15 May, 2018 @ 4:49pm 
yeah in the full log it has all the classes from the mod including the dog. along with another couple things, i can grab those real fast
Dreuth1 15 May, 2018 @ 4:49pm 
ah may be the case, ill deactivate that one and see what happens lol
pee ness 15 May, 2018 @ 6:52pm 
CE compatabilty?
Dreuth1 15 May, 2018 @ 7:53pm 
also seems to be a few issues with either hospitality or psychology
Exception ticking Zeppy: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering (Verse.Pawn) <0x00082> at Psychology.InteractionWorker_HangOut.RandomSelectionWeight (Verse.Pawn,Verse.Pawn) <0x00026> at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly/<>c__DisplayClass4.<Replacement>b__0 (RimWorld.InteractionDef) <0x00037> at Verse.GenCollection.TryRandomElementByWeight<RimWorld.InteractionDef> (System.Collections.Generic.IEnumerable`1<RimWorld.InteractionDef>,System.Func`2<RimWorld.InteractionDef, single>,RimWorld.InteractionDef&) <0x000a0> at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker,bool&) <0x002b5> at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1 (object) <0x00025> at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x0010a> at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x0029c> at Verse.TickList.Tick () <0x002c6>
Atlas  [developer] 15 May, 2018 @ 8:04pm 
Oh thanks for telling me about this. I'll look into it and try to make a patch
Dreuth1 15 May, 2018 @ 9:04pm 
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.RestUtility.TimetablePreventsLayDown (Verse.Pawn) <0x00043> at (wrapper dynamic-method) RimWorld.JobGiver_PatientGoToBed.TryIssueJobPackage_Patch0 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x00040> at RimWorld.WorkGiver_PatientGoToBedRecuperate.NonScanJob (Verse.Pawn) <0x0003a> at RimWorld.WorkGiver_PatientGoToBedTreatment.NonScanJob (Verse.Pawn) <0x00042> at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x0046a> at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00381>
sorry for all the error reports lol
Omega 15 May, 2018 @ 10:15pm 
Idea

Look at the Robots mod, and make a animal like robot that can only do extremely simple tasks.
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