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would appreciate it. I would post a log, but i don't think this is actually a bug, it's just something that isn't set.
edit: also, robotic animals don't appear on the pen marker
Things I've tried; Unsubscribing from the mod, deleting all relevant config files located in LocalLow/Ludeon Studios/Rimworld/Config then resubscribing, to no avail. I have also tried repeating the process above, but with the most recent version on the mod's github page rather than the steam workshop version too, but this didn't seem to achieve anything either. The mod's config file is not protected or set to read-only, as evidenced by the fact that upon booting the game the mod successfully replaced the file's contents, removing the junk I'd added at the end to test.
All required prerequisites are installed and active, using Fluffy's mod manager for 1.3, though this issue was also present in the 1.2 version of this mod.
Cheers.
@FlyingDog : Just fixed some missing settings in the master branch on GitHub : https://github.com/Atla55/Android-Tiers-Core/archive/refs/heads/master.zip
Missing ones where :
-disabled Skymind security stuff
-ransomware settings (min silver, max silver, silver to pay to restore skill per level)
Please let me know if there are still missing, but I think not
When moving to rev6 to fix the surrogate ideoligion, in an existing save, when disconnecting the surrogate, the empty surrogate ideoligion will overwrite the pawn's ideoligion (effectively removing it). The now disabled surrogate will adopt the pawn's ideoligion, while the pawn ends up having no ideoligion.
To fix:
1. with rev6 enabled, toggle connect (reconnect / connect) all surrogates such that your bio pawns have the ideoligion.
2. Save.
3. Disable rev6, enable previous version (rev3 in my case).
4. Restart.
5. Load save.
6. Disconnect all connected surrogates. All surrogates should be disabled, without ideoligion and your bio pawns should have the ideoligion.
7. Disable old version, enable rev6.
8. Restart.
9. Load save.
10. Reconnect all surrogates. Surrogates should now have the ideoligion.
There is no option for Chemical Processing Units to use battery, and there is no "Increase of power consumed when a ### is charging" setting or Chemical Processing Units in Mod Settings.
Instead, there are two identical "Increase of power consumed when a NSolution is charging" settings in Mod Settings.
@Amch : The issue will be fixed in the incoming update.
Logs:
1)
Failed to find any textures at Things/Droids/tier1/body/Naked_Female while constructing Multi(initPath=Things/Droids/tier1/body/Naked_Female, color=RGBA(1.000, 0.937, 0.745, 1.000), colorTwo=RGBA(1.000, 0.937, 0.745, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
AlienRace.AlienPartGenerator:GetNakedGraphic (RimWorld.BodyTypeDef,UnityEngine.Shader,UnityEngine.Color,UnityEngine.Color,string,string)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch4 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
2)
Failed to find any textures at Things/Droids/tier1/body/Naked_Female while constructing Multi(initPath=Things/Droids/tier1/body/Naked_Female, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(0.341, 0.322, 0.298, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
AlienRace.AlienPartGenerator:GetNakedGraphic (RimWorld.BodyTypeDef,UnityEngine.Shader,UnityEngine.Color,UnityEngine.Color,string,string)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch4 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
3)
Failed to find any textures at Things/Droids/tier1/head/Female_Average_Normal while constructing Multi(initPath=Things/Droids/tier1/head/Female_Average_Normal, color=RGBA(1.000, 0.937, 0.745, 1.000), colorTwo=RGBA(1.000, 0.937, 0.745, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch4 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
4)
Failed to find any textures at Things/Droids/tier1/head/Female_Average_Normal while constructing Multi(initPath=Things/Droids/tier1/head/Female_Average_Normal, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch4 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
5)
Error rendering pawn portrait: Object reference not set to an instance of an object
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch2 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,Verse.Rot4,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
Sandy_Detailed_RPG_Inventory.Sandy_Detailed_RPG_GearTab:DrawColonist (UnityEngine.Rect,Verse.Pawn)
Sandy_Detailed_RPG_Inventory.Sandy_Detailed_RPG_GearTab:FillTab ()
Verse.InspectTabBase/<>c__DisplayClass14_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)