RimWorld

RimWorld

Android tiers
Windows XP 23. maj 2022 kl. 16:26
SOS2: androids taking "fake" damage in space
In SOS2, when androids go into space, they get the "taking damage" animation and it slows them down but they don't actually take damage. No errors in the log are generated when this happens. If I give the androids EVA suits, recon armor, marine armor or catapract armor, this makes them not do this. I've seen youtube videos where androids go outside in space without armor and don't take damage. In fact, I have an example here at 3:16 in the upper right quadrant. "Addison" is an android without a space suit and he isn't taking damage.

I've been having this issue since 1.2 and just haven't ever got around to posting about it. There are no settings in sos2 or android tiers that allow me to make this not happen. Any ideas on what I could do to fix this annoying bug?
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Juicy Beefcake 20. juni 2022 kl. 15:56 
I know this is months old but if you're still interested:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619603413

This patches several things including the sos2 space ghost damage
Windows XP 20. juni 2022 kl. 21:15 
oh nice I still haven't found a fix for it. I'll check this out
Skullywag 15. sep. 2022 kl. 3:59 
That patch will only work on the steam version of SOS2 not the experimental from github, still hunting for a fix, seems if you can set isMechanoid to true or isFlesh to false it should "just work" however, im not sure how this is done with the Alien Races framework.
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