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Orc: Very situational unit, swallow whole is just a broken ability. I suggest you remove swallow whole and buff the unit, revert it back to T2.
Dwarf: Too broken with static shield and T4 defense on a T2 unit.
Tigran: Alternate damage Mystic with weakening. I guess can be good mixed with Necro units or Goblins. Otherwise I think Mystic offers more utility overall.
Frostling: Very good unit. Give Frostling a very stronger T2 archer. About the same as a non-Druid Hunter in terms of damage. More aoe with the fire arrows.
Halfling: CAN'T get to show up in game. Reviewing based on in game Tome of Wonders. Stat looks reasonable. Probably very strong behind walls with daze.
Draconian: The spear is too blue. Turn into an ice shade. I don't get how this unit is an archer. It is clearly a support. It might be a bit too strong with freezing projectiles and freezing touch plus possible dual channel damage with Draconian Ancestry.
Human: Too strong as a T2 swordsman with 10/10 physical/fire damage. Would be wicked as ghouls. Nerf the damage by a point or two or three.
High Elf: Good unit. T2 irregulars are always fun.
Thank you very much for some feed back.
The Halfling seems to be showing up for me and my fiances game. Prob need to hit the update button on the user content area. I'll throw down a list of what mods I have going with this one. Might still be some overlapping... Not sure.
The human shouldn't of had 10/10. I had it set to 4 Phy and 6 fire. Changed him.
Very agreed with the Orc, after making the first batch of units I was mainly waiting for some suggestions for the most part while I was mucking around with the editor tool more. Changed him.
Dwarf changed.
Draconian changed. Even gave him a staff instead xD
Glad you like the High elf and Frostling. I will get around to working on custom abilities to change up that fire storm the frostling does.
Your lore for Goblin Tomb Raider is so good. I was gonna say it is dumb giving gobo a Tigran shield. I initially thought 35 base HP was too low, but these things are beyond tanky.
A Gold Butcher is at 75 HP, 13/10 defense. A Tomb Raider is 51, 13/12 defense with defender and sun shield.
Dwarf: Yes, on every class. Except Theocrat due to lack of devout on Irregular and Crusader. -> Good unit.
Frostling: Yes, on every class. Except Arch Druid due to superior Hunters
Goblin: Yes, on some classes. Butcher is a sidegrade in most cases and depending on scenario.
Human: Yes, on some classes and situations. A T2 swordmans with Mountaineering.
Halfling: Yes, on some classes. very good for channel damage and minor bard skill. Maybe this thing should learn Dispel or Steal Enchantment at some rank.
High Elf: No, probably not on most classes. Though I did find him annoying to play against due to the conceilment. Irregular buffing rogue has superior Assassin. Other classes don't really spam Irregular.
Draconian: No, probably not on any class. I can't think of a single situation where I would want frost channel damage rather than brute forcing with physical. This guy has nice metals, but you need to reach gold.
Orc: Haven't played enough or tought about it long enough.