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Local Multi-player or Dedicated? I was having issues with it not working on a dedicated server, so any information you can provide about that would be helpful.
Thanks
For PvP, would also be nice to limit the number a clan could have or place. That alone would greatly reduce the amount of abuse.
If you need any help testing, we have our own hardware and have multiple conan servers configured for testing mods out. Msg me if you need any help testing dedicated.
Corrupted stone: 1 ichor, 1 demon blood, 1 stone. (this is pretty cheap at endgame)
Iron reinforcement: 1 iron bar. (you should already have hundreds of these)
Steel reinforcement: 1 steel bar. (probably the most annoying resourse to make and still cheap)
Obsidian: You will have LOADS of this by endgame just due to getting the gold for alchemical base
Alchemical Base: 1 gold, 1 silver, 1 ichor (the most expensive so far)
Now if you make an obelisk cost
200 corrupted stone
50 Alchemical base
100 Steel reinforcements
50 Obsidian
20 Demon blood (to paint on the runes)
You're looking at a grand total cost of (in basest materials)
1000 ironstone
100 brimstone
100 tar
250 ichor
70 demon blood
50 Obsidian
150 goldstone
150 silverstone
Which again feels cheap, but at least this is mildly time consuming and requires a player to go multiple places to harvest the necessary resources before they can slap down an obelisk and jump somewhere whenever they like.
If these obelisks were to grant teleportation to ANYONE who found and attuned them, that's a different story and I'd suggest the cost be anywhere from 3x to 5x and have hardened bricks added to the recipe.
I also agree that having a limit to the number you can place per clan or player or server would be nice but I'm not sure how that implementation would really work, and per player and per server limits have obvious issues.
Awesome math there, the issue is that I would have to make something like a new regent just for this because FunCom only allows 4 items to craft an item (only 4 regents per recipe).
On a pvp server ANYONE with the Cartographers perk could use your portal network, allowing them to potentially raid your base with your own obelisks. On PvE because of the stealing from crafting stations I felt they shouldn't be exploitable to by-pass doors.
I only wish I could find a way to limit the number of them each clan could place, honestly I'd set it at 4. 1 for your base and 3 key locations as you see fit, future updates may include the original obelisks you are attuned to as locations on the teleportation list.
The new recipe is:
200 Corrupted stone
20 Alchemical base
100 Crystal
50 Obsidian
For each obelisk, cheap for a large clan, doable for a small clan, hopefully time consuming enough to prevent thousands of them. However I am looking for more feedback on the costs from server admins in case of any noticible degridation from over use.
sorry just noticed the change to lvl 55 that's awesome! as far as the replacing obsidian i dont think it should be obsidian, perhaps the crystal... or maybe adding reinforcement and upping crystal. I know as we are on a personal owned modded server and most as such have 2x and higher exp rates and harvest rates to lessen the grind. even on a 1x server say
200 corrupted stone
20 alchemical base
300 crystal
50 steel reinforcements
50 obsidian
still obtainable decently specially with starmetal picks and by the time someone has star metal they have most of the ability to get the stone, base, ect.. that is also not factoring in thrall speed/material boosts from higher tier thralls eather
Here are my suggestions... and this is all just ideas of the top of my head... they all are either/or, but I'd think you can mix and match or change stuff to suit your needs.
Maybe instead of corrupted stone, make a corrupted version of bricks or hardened bricks? Perhaps make an item Brick + Consolidant + Ichor + Demon Blood = Corrupted Brick? Or maybe add the demon blood to the Stone Consolidant (generating a new reagent there) and make it require an alchemist to make? THen you would do a new Brick too, exactly as Hardened Brick but requiring the new consolidant instead.
That would increase the cost of making them a bit. Also, if you go this route, you have a frees slots in the corrupted brick recipe and/or the consolidant recipes for some extra ingredients.
Alternatively, maybe, what about if instead of requiring Obsidian and Steel Reinforcements, you combine these two into a new part that you can use as building block... thus you could add two extra requirements there on that recipe.
Or maybe use Star Metal? It seem more annoying to get than Obsidian :) So, why not introduce something akin to the Steel Reinforcements but made of Star Metal... so you can drop the Steel Reinforcement and the Obsidian requiremente from that list and use this new item instead.. and those reinforcements could require extra stuff to make too.
EDIT: Also, I haven't tested the mod yet myself (sorry :3) and having read the description I'm not sure if what I'm about to say applies or not.
And as I haven't unlocked the Map Room yet I'm not sure on the mechanics... so, I could be wrong in what I'm about to say... if that's the case Sorry! And ignore all of this EDIT section :)
But, what about having the teleport points cost something to use (have to be powered by something...) since they are portable versions of the bigger ones, seems to be reasonable that they woulnd't have enough "power" to keep working on their own :)
END EDIT.
Corrupted brick: Bake corrupted stone with consolidant, and maybe additional demons blood in furnace - make it take a long time to cook.
Star metal binding: starmetal + alchemical base in blacksmiths
I'd be cautious about making too many new things in a tree to get these unless you plan to release other mods that will use some of the same reagents too.
In terms of the obelisks them selves... in order to be active and usable I think they should require fuel ... that way you have to make sure that the **target** obelisk that you are travelling to has enough fuel to power the trip. Maybe something like "starfire powder": Star metal powder made in grinder added to demons blood and brimstone in cauldron?
Depending on how nasty you want to be, you could have it so that if the obelisk you are travelling to hasn't got enough fuel for the trip it damages/kills you on arrival ... or adds corruption.
The amount of fuel used per person travelling could be calculated based on their level and on the contents of their inventories... the more you take with you the more fuel it costs.
As for the materials I'm very hessitant to add in new materials for this because I only added one recipie and I don't like the rational of adding four recipies to make this recipe harder to make. The other option is to change the table it is made at and set the time to something much higher, maybe even as high as 5 mins. Again nothing a veteran player can't overcome.
In short I'm at an inpass I want to make it more difficult but I'm not sure of how to do it without making it a waste of the players time, or so stupid long that nobody wants to use them again.
I would like to see to real cost not health or corruption that are easy to fix. Why not make a new reagent that have to be in the teleporter inventory as fuel. Why not something like daemon blood crystals?