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Thank you for your great work!
#supply_effects is the length of the list of supply stages and therefore basically MAX_SUPPLIES
1 is the lowest supply level and therfore MIN_SUPPLIES
Anyways, it is working for me. I don't know what the 642 team did to the script.
I sense that 20 is indeed the starting supply level because supplies drop to the lowest level after a major loss with starvation. I have pictures that I can't attach here.
His concern is that max_supplies is going above 30 or so.
"bundle_army_scarce_supplies_3",
"bundle_army_scarce_supplies_3",
"bundle_army_scarce_supplies_3",
"bundle_army_scarce_supplies_2",
"bundle_army_scarce_supplies_2",
"bundle_army_scarce_supplies_2",
"bundle_army_scarce_supplies_2",
"bundle_army_scarce_supplies_1",
"bundle_army_scarce_supplies_1",
"bundle_army_scarce_supplies_1",
"bundle_army_scarce_supplies_1",
"bundle_army_well_supplied",
"bundle_army_well_supplied",
"bundle_army_well_supplied",
"bundle_army_well_supplied",
"bundle_army_fully_supplied",
"bundle_army_fully_supplied",
"bundle_army_fully_supplied",
"bundle_army_fully_supplied"
Every change will call this array and move the pointer up and down the array.
There is no actually supply quantity. Just an element in an array of 20 that seems to start at fully_supplied.
That is not possible if left unchanged.
That is correct.
Kindly regards
Olaf