STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
This mod
Well I've been playing nonstop for about a week and it ruined other EaW mods for me. Thanks I guess.
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Vlad the >Implyer 1. sep. 2024 kl. 5.22 
Couple of weeks later it's still the same, tried going back to TR but I can't cause this mod is just so freakin good. First time I'm looking forward to ground battles more than space. I don't wanna spam so I'll just put my questions here if anyone feels like answering them.

1) My guys really like to shoot at chest-high walls or empty bunkers instead of things that are trying to kill them. Is there a way to force them to target something or do I just have to play around this like I have so far? :D

2) I tried dabbling with the rebels a bit even though I despise their aesthetics and tactics, do they have an analog to the Occupier tank (as in a mobile repair vehicle)?

3) Is the post-Endor campaign gonna receive more love anytime soon?

4) GL with the Clone Wars mod :D
General Brooks  [utvikler] 6. sep. 2024 kl. 12.20 
Glad you're a fan!
1. No workaround for you unfortunately.
2. No.
3. No.
4. Thanks. It's coming along nicely, recently entered the testing phase.
Fendelphi 6. sep. 2024 kl. 23.50 
While rebels do not have something like a repair tank, several of their combat vehicles have shields. So usually, you fight for a bit, then withdraw individual models as their shields go down or even make a full fall-back of the group(a lot of them are hovercraft, so they can often shoot while repositioning).

If I remember right, the Sullustan Expeditionary Forces have engineers that can repair vehicles.
Other than that, you need to make a repair station.
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