RimWorld

RimWorld

Story Framework - Missions & Objectives for your mod!
 This topic has been pinned, so it's probably important
Maxim  [developer] 17 Jun, 2018 @ 4:19am
Post your mods here!
Made a mod with this framework? Share it with us!
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Showing 1-12 of 12 comments
Jules 21 Jun, 2018 @ 4:31pm 
Your Mods Here!
Koro 21 Jun, 2018 @ 7:19pm 
No, here!
Maxim  [developer] 22 Jun, 2018 @ 1:41am 
And I was excited to see the first mod pop up here ;P
Gabriel 24 Jun, 2018 @ 11:18am 
Come on guys, the dev is waiting for a mod, stop disappointing him with these false notifications. :(
Borker 25 Jun, 2018 @ 12:50am 
I know right
Dark Lady Alannah 26 Jun, 2018 @ 6:20pm 
Damn guys I was really hoping to see a mod here
Sorry for the false notification, but I'm also waiting for the first mod :) If one does not get released on here soon I will take it upon myself to be the first to use your hard work.
Last edited by ♠️Meticulous Bush Snake♠; 27 Jun, 2018 @ 9:54pm
dr_mr_ed 30 Jun, 2018 @ 12:43pm 
Greetings! Squared [https://steamhost.cn/steamcommunity_com/id/plasmadragon7] wanted to get this working, and needed a little help. The tutorial is good, but left open a few questions. I figured to get that working is step #1, so we fleshed it out with images and everything. It appears to be working pretty well, and maybe a completely packaged basic example will help everyone -- so here it is: https://www.dropbox.com/s/22tws63impmkyyi/BunnyKilling.zip?dl=0 Just unzip the file to your Mods folder; obviously it requires the Missions-Objectives mod too. Kudos to the author -- hope people find this helpful!
Maxim  [developer] 30 Jun, 2018 @ 1:06pm 
That's pretty neat! I will check it out soon, though I can tell already that the UI part of the textures is unnecessary, those textures already exist in the core mod and thus are simply redundant if not replaced with custom ones. Other than that I see no direct issues so far!

Edit: The main def with the missions is completely wrong and won't be detected by the game this way, at least it didn't for me.

Each def needs to be enclosed in itself, especially the MissionControlDef; you cannot contain mission/objective defs within of another def.

Fixed def can be found here:
https://gist.github.com/RealTelefonmast/feee693ffd041dd8dda3fe0e3c20d41c
Last edited by Maxim; 30 Jun, 2018 @ 1:23pm
dr_mr_ed 30 Jun, 2018 @ 1:24pm 
Thanks for the feedback, updated the zip file. Can anyone confirm the 6 Hare / 6 Snowhare thing is an OR or an AND? I can't seem to get past the mission unless god-mode spawn 6 Snowhare also.
Last edited by dr_mr_ed; 30 Jun, 2018 @ 1:26pm
Maxim  [developer] 30 Jun, 2018 @ 1:27pm 
It is OR, you need to wait until 6 Hares or 6 Snowhares spawn, however if for example 3 of each spawned, it won't add up.

Edit: I just now tested it, after spawning 6 Hares the objective was complete.
Last edited by Maxim; 30 Jun, 2018 @ 1:29pm
10chaos1 1 Jul, 2018 @ 5:58am 
progress update on my mission loader mod idea just started brainstorming mod, will continue to update as progress is made
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