Space Engineers

Space Engineers

Thermal Mechanics (see desc)
Scroungy 11 Jul, 2018 @ 6:32am
Issue with Dedicated Servers
I've decided to just make a new topic and post the log here, as to not flood the comment section. Hope this helps in some way!

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Showing 1-15 of 16 comments
Scroungy 11 Jul, 2018 @ 6:33am 
2018-07-11 09:29:39.951 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
2018-07-11 09:29:40.144 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777
2018-07-11 09:29:40.144 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!
2018-07-11 09:29:40.241 - Thread: 1 -> RunLoadingAction - END
2018-07-11 09:29:40.242 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2018-07-11 09:29:44.493 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2018-07-11 09:29:44.494 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2018-07-11 09:29:44.494 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2018-07-11 09:29:44.562 - Thread: 1 -> Updating continues.
2018-07-11 09:29:45.352 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at ThermalMechanics.SessionPlayer.Initialize()
at ThermalMechanics.SessionPlayer.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2018-07-11 09:29:45.353 - Thread: 1 -> Hiding window
2018-07-11 09:29:45.353 - Thread: 1 -> Hiding window done
2018-07-11 09:29:45.353 - Thread: 1 -> Showing message
Scroungy 11 Jul, 2018 @ 6:33am 
That seemed to be the most important bit, but I have the rest saved in case you need it. Wasn't able to post it here fully due to character limit.
Kinesi  [developer] 18 Jul, 2018 @ 1:15am 
It looks a bit odd. Could you put on https://pastebin.com/ ?
Scroungy 19 Jul, 2018 @ 12:33pm 
Sure thing. Here's the link: https://pastebin.com/zZP00K5E
Greyson XMG  [developer] 23 Jul, 2018 @ 8:44pm 
Attempted to use on a DS.. Crashed it.
Anach 25 Jul, 2018 @ 2:05am 
Crashes my client when attempting to connect to the DS with this mod enabled. DS is online though. If you need more logs than those provided already, I will need to re-enable the mod.
LEHORN 9 Aug, 2018 @ 2:38pm 
also crashes here :/ wanted to implement it into my idea... I hope it will work lately ;) I like this idea a lot
Kinesi  [developer] 10 Aug, 2018 @ 2:53pm 
I have been looking into the DS issue, its unclear to me whether this is recent or not. If it is, it started happening after we removed the emmisve feature due to compatibility issues.
Grimard 10 Oct, 2018 @ 10:59pm 
I don't have any issues crashing but when a ship starts to recieve damage from this mod the entire area de-syncs to the point you are stuck in place, other areas in the world are fine. restarting the server doesn't seem to help. i am also running this with aerodynamics. Running on a dedicated server.
Kinesi  [developer] 11 Oct, 2018 @ 12:03am 
That's very odd, though I cant immediately think of any reason why, given nothing in the mod alters position.
Kinesi  [developer] 29 Nov, 2018 @ 4:52pm 
So, the issue related to dedicated servers crashing with this mod enabled is still happenning right? If so, if anybody could post their crash log here so I can do some more debugging that would be very helpful, thanks.
Scroungy 29 Nov, 2018 @ 5:10pm 
I'll check with a friend as soon as I can. He just needs to get online... *squints at offline friend with menace*
KillFrenzy 11 Apr, 2019 @ 5:46pm 
I've been having issues trying to get this working with a dedicated server. The server often crashes when vehicles are taking heat damage. Here are some of my error logs as I was testing this mod:
https://pastebin.com/fkj6n5ts
Kinesi  [developer] 11 Apr, 2019 @ 6:24pm 
@KillFrenzy oddly enough there's no reference for Thermal Mechanics at all, which is odd. With that said, the exception does occur near after damage is applied. Specifically MyCubeGrid.SendStockpileChanges, which happens right after applying damage (probably a way to clean up applied damage).

My guess is something is a bit screwy with manually applying damage under certain circumstances. Couldn't tell you if this a me problem, or a Keen problem.
leoniswulf 10 Apr, 2020 @ 1:09pm 
So is this mod still buggy on dedicated servers?
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