Divinity: Original Sin 2

Divinity: Original Sin 2

Resonator Class
TobiN  [developer] 16 Jul, 2018 @ 7:32am
Suggestions and feedback
While I've done a lot of functionality testing, I have not had the opportunity to test the balancing. So if anything feels over/underpowered please let me know.

I made this class because while there's tons of great class mods out there, I've yet to see any solely focuses on the tank role. Which is my vision for this class. If you have any suggestions or feedback for improving this vision, such as by tweaking abilities or new abilities, feel free to tell me.

I'm not an artist, but I did try to give the custom icons a unique feel to them. I'd be happy to get some feedback on these.
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Showing 1-2 of 2 comments
Nub 9 Aug, 2018 @ 10:36pm 
add something thats the opposite of stink, like 25% chance to pull agro from either melee or ranged like have 2 passives, but if you get one you cant have the other
Ddan724 28 Aug, 2018 @ 1:04pm 
Full Echo does not seem worth the ap cost and the loss of your stacks of resonance considering its poor dmg even at 10 stacks. IMO needs a buff.
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Showing 1-2 of 2 comments
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