Prison Architect

Prison Architect

Project Edenmer - A Medieval Fantasy Mod
Teirdalin  [developer] 28 Jul, 2018 @ 8:19pm
Ideas?
Any ideas for rituals, or magical nonsense in general?

Maybe some fun ideas for what to replace the radio with?
(Passively makes the room more entertaining when inside)

Any ideas what to replace the TVs with?
(Requires sitting to be entertained)

Last edited by Teirdalin; 30 Jul, 2018 @ 2:37pm
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Showing 1-15 of 35 comments
Real_Jeb-Bush 28 Jul, 2018 @ 10:46pm 
Maybe change some events and add some new ones and add more contraband. Also a good idea is add different types of workers and gaurds and give them each different properties. Such as elf, dwarf, human, etc. This adds more variety to the game as well as introduces more challeges and also benefits.
Teirdalin  [developer] 29 Jul, 2018 @ 3:11am 
Originally posted by Rooneygetsit:
Maybe change some events and add some new ones and add more contraband. Also a good idea is add different types of workers and gaurds and give them each different properties. Such as elf, dwarf, human, etc. This adds more variety to the game as well as introduces more challeges and also benefits.

Oh yeah the events currently have been annoying me, I definitely need to change those.

Will definitely also be adding elves later when I get around to finishing changing the prisoners.
Real_Jeb-Bush 29 Jul, 2018 @ 4:21am 
Cool! After playing around for a few hours I think that you should change min/mid/max to different races who have different needs and different requirements for personal cells. Such as an orc would be max and require shackels in cells
Teirdalin  [developer] 29 Jul, 2018 @ 5:08am 
Originally posted by Rooneygetsit:
Cool! After playing around for a few hours I think that you should change min/mid/max to different races who have different needs and different requirements for personal cells. Such as an orc would be max and require shackels in cells


Been thinking about how to handle min max and mid, Considering they can be changed at a whim it wouldn't really work for that.
Nivalis664 29 Jul, 2018 @ 2:27pm 
For the radio, would a music box be too out of the question? like the super old windup boxes or something of that nature.

The TV is another thing... something that they would just sit and watch? Puppet shows? it might just have to be removed completely... Dice games and things of that nature for entertainment sound cool.
Ӝ That Someone Ӝ 30 Jul, 2018 @ 12:47am 
The radio could simply be a small art fixture, perhaps a planet that is pleasant to look at.
Or you could create a small magical object that has the same purpose as a radio, but has some animations and spews religious music instead.
Teirdalin  [developer] 30 Jul, 2018 @ 12:45pm 
Originally posted by Ӝ That Someone Ӝ:
The radio could simply be a small art fixture, perhaps a planet that is pleasant to look at.
Or you could create a small magical object that has the same purpose as a radio, but has some animations and spews religious music instead.

Life would be a lot funner if there was an easy way to handle animations in this game.

Originally posted by Nivalis664:
The TV is another thing... something that they would just sit and watch? Puppet shows? it might just have to be removed completely... Dice games and things of that nature for entertainment sound cool.

I thought about puppet shows, although really that seems a bit too- silly. Even more silly than horse drawn emergency vehicles.
Last edited by Teirdalin; 30 Jul, 2018 @ 12:47pm
Teirdalin  [developer] 30 Jul, 2018 @ 2:18pm 
Went with the art idea (check latest update).
Last edited by Teirdalin; 30 Jul, 2018 @ 3:47pm
Smoking Skull 30 Jul, 2018 @ 11:09pm 
Puppets on strings were a very big thing for the time period vs puppets with hands up their arse. Also, fire jugglers and spitters and parades.. As for magical nonsense....alchemy is always fun...sparklers for entertainment....music boxes were also a revered.
SolarFlare1234 30 Jul, 2018 @ 11:28pm 
fantasy is gay
Teirdalin  [developer] 31 Jul, 2018 @ 2:21am 
Originally posted by Raging Gamer:
Puppets on strings were a very big thing for the time period vs puppets with hands up their arse. Also, fire jugglers and spitters and parades.. As for magical nonsense....alchemy is always fun...sparklers for entertainment....music boxes were also a revered.

That is a good point.

Alchemy also can be a fun job.
Last edited by Teirdalin; 31 Jul, 2018 @ 2:22am
man1116 1 Aug, 2018 @ 4:29am 
You could improve the gang system and be grouped by races, orcs, elves, humans, dwarves and goblins
Teirdalin  [developer] 1 Aug, 2018 @ 6:41am 
Originally posted by man1116:
You could improve the gang system and be grouped by races, orcs, elves, humans, dwarves and goblins

Thought of that, but unfortunately appearance is generated first, and is unable to be lobbed in with the gang system which seems to not be modifiable past just the names and whatnot, although I do have an idea relating to that I'll test out.
i eat concrete 1 Aug, 2018 @ 11:19am 
armed guards should have bows
Teirdalin  [developer] 1 Aug, 2018 @ 1:56pm 
Originally posted by Lord Tachanka:
armed guards should have bows

Feels a bit too lethal and not that great for mid combat. Curious if I can make a 2nd armed guard type- without the game crashing- which is a ranged armed guard. Definitely a great idea, that can be a lot of fun.
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