Garry's Mod

Garry's Mod

Friendly Gnome
SLURRRPZA 5 Jun, 2013 @ 5:12am
Why this dont work in online mode
Hi Guys i want share with you mi idea. Should the creator of the addon make it for multiplayer?
Its works but it only follow you no your friends, i think this will be more scary if it kill all users in the sv.
ps: Sorry for my English if you dont understand it
Last edited by SLURRRPZA; 5 Jun, 2013 @ 8:17am
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Showing 1-11 of 11 comments
✞ Skones ✞ 5 Jun, 2013 @ 8:14am 
Nope
SLURRRPZA 5 Jun, 2013 @ 8:18am 
Originally posted by PepsiPop:
Online lol.
Thx for say it i didn´t see that
Dez  [developer] 5 Jun, 2013 @ 9:49am 
If you know how to script to have it select random people in the server, be my guest. Otherwise, I don't know how.
SLURRRPZA 6 Jun, 2013 @ 6:48am 
mmmm im going to try it
Last edited by SLURRRPZA; 7 Jun, 2013 @ 8:12am
Well, when in multiplayer, the gnome targets a player, but since there's many players, the gnome's AI might screw up.
Last edited by 󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡; 7 Jun, 2013 @ 6:58am
Little Dude 8 Jun, 2013 @ 1:42pm 
For me, it jsut attacks the person who spawned it :(
Dez  [developer] 9 Jun, 2013 @ 11:43am 
Yep, it's coded to select the player that spawned it, but I have no idea how to make it select a random player or a selected player
Ranthos 31 Jul, 2013 @ 1:14am 
Here's how to make it select a random player. Replace ENT:SpawnFunction with this:
function ENT:SpawnFunction( plr, tr ) if !tr.Hit then return end local ent = ents.Create( self.ClassName ) ent:SetPos( tr.HitPos + tr.HitNormal * 24 ) ent:Spawn() ent:Activate() local rndPlayers=player.GetAll() ent:SetVictim( rndPlayers[math.random(1,#rndPlayers)]) return ent end
GDani 17 Aug, 2014 @ 5:39pm 
make everyone on the server spawn one, so everyone will have their hunter
Brandonator 28 Jul, 2016 @ 8:48am 
Bump. Sorry for the necro, but this is still happening. Anyone know of a script he could use?
Undead Unicorn 6 Jun, 2017 @ 8:00am 
I'm sorry for the necro, too, but it would be nice to have it be multiplayer
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