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Nahlásit problém s překladem
Single target status immunity for one turn.
Drain 1 source point regardless of armor
Leap to target location and apply curse in aoe
Temporarily banish target for 1 turn. Effectively hard CC that ignores armor.
Deal piercing damage to target and reduce their armors by half of their current amount
Deal piercing damage in a large aoe and apply a degeneration effect that reduces their hp by 33% of the amount of hp they were missing when cast per turn for two turns.
Make a field effect that applies a debuff that removes elemental resistances of anyone inside, also removes terrain effects in the area but they can be reapplied without removing the debuff area.
Deal damage in a huge area to enemies and allies and apply knockdown through armor. Cost 1 source point
Delete target from existence if they are under 40% health. You still get their loot but no corpse is left. Costs 2 source points. No idea what happens if you use this on someone that talks after a fight.
Unlock all void touched skills. If they are all already unlocked, reset cooldowns of them instead.
As said, incarnates naturally gain void touched skills as you level since they gained one handed skill in vanilla.
Huge area damage can also attract an extra aggro you probably don't want.
So be carefull ;)