Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Single target status immunity for one turn.
Drain 1 source point regardless of armor
Leap to target location and apply curse in aoe
Temporarily banish target for 1 turn. Effectively hard CC that ignores armor.
Deal piercing damage to target and reduce their armors by half of their current amount
Deal piercing damage in a large aoe and apply a degeneration effect that reduces their hp by 33% of the amount of hp they were missing when cast per turn for two turns.
Make a field effect that applies a debuff that removes elemental resistances of anyone inside, also removes terrain effects in the area but they can be reapplied without removing the debuff area.
Deal damage in a huge area to enemies and allies and apply knockdown through armor. Cost 1 source point
Delete target from existence if they are under 40% health. You still get their loot but no corpse is left. Costs 2 source points. No idea what happens if you use this on someone that talks after a fight.
Unlock all void touched skills. If they are all already unlocked, reset cooldowns of them instead.
As said, incarnates naturally gain void touched skills as you level since they gained one handed skill in vanilla.
Huge area damage can also attract an extra aggro you probably don't want.
So be carefull ;)