Europa Universalis IV

Europa Universalis IV

1.37 Complete Roman World [Rome/Byzantium ET Sub Mod]
TitanFury[SPQR]  [developer] 15 Sep, 2018 @ 1:17am
Bug Reports
Write here if you found some bug
< >
Showing 1-15 of 63 comments
Athena 11 Feb, 2019 @ 11:50am 
Couple of decisions from Purple Phoenix Arise are available for West Roman counterpart. They could be ether province id locked (gotta own Constantinopole as West Rome) or just BYZ tag locked so they dont show up. While this is not a bug per say, it is a bit weird that you can take Byzantine decisions as West Rome while Byzantines themselves are around.
TitanFury[SPQR]  [developer] 11 Feb, 2019 @ 8:13pm 
thanks for report, it should be fixed on the next version of the mod
grubyzpszowa 17 Nov, 2019 @ 7:17am 
thid mod not open database and crash
TitanFury[SPQR]  [developer] 19 Nov, 2019 @ 6:59am 
@*Destroyer*RivalsRegions Which other mods are u using?
shinomochikomi 9 Jan, 2020 @ 12:33am 
Tech 6, 11 and 26 each have their colonial range bonus lowered by 10 compared to ET. This makes Greenland just out of reach when it was historically colonized. I'm not sure if this is intentional.
Robert Robertson 18 Jan, 2020 @ 2:38pm 
Not sure if it's this mod, or Extended timeline itself, but during the Rise of Islam event et.32, The Caliphate somehow annexes random provinces in Europe it's completely disconnected from. I could understand if it did this to Africa, Anatolia, or southern Spain, but it's affecting France, Germany, and Italy.

Edit- Definitely something to do with this mod.
Last edited by Robert Robertson; 18 Jan, 2020 @ 3:03pm
Piss Head 20 Feb, 2020 @ 6:57am 
The game starts and I can see the custom loading screen, but it crashes before loading to the main menu.
TitanFury[SPQR]  [developer] 18 Mar, 2020 @ 6:10pm 
@Robert Robertson it's part of the ET, but i'll make a event to make the conquest more real
TitanFury[SPQR]  [developer] 18 Mar, 2020 @ 6:10pm 
@The Boozy Dorf What mods are you using?
JJIlg 15 Apr, 2020 @ 1:09pm 
If I do the decision to split the roman empire the half that i didnt chose gets over 3000000 Soldiers which makes them OP for a few months until they go bankrupt because they have to pay 900 every month.
Kelpie 25 Apr, 2020 @ 4:05pm 
I came across a bug with the decision to restore the patriarchate of Antioch. The modifier is currently spawning in Beafada (West Africa) instead of Antioch. This is just a mixup in the province IDs in the "/decisions/utpReligion.txt" file.
Eternal_RiftZ 12 Jun, 2020 @ 5:00am 
When i start the mod it crashed for some reason i need help it says update to 1.30.1
Last edited by Eternal_RiftZ; 12 Jun, 2020 @ 5:04am
Illyrius 13 Jun, 2020 @ 3:29am 
in the event of the Hippodrome Riots, there is a localisation bug somewhere in the text, Imperial Guards is spelled Imperial Giards
Last edited by Illyrius; 13 Jun, 2020 @ 3:30am
TitanFury[SPQR]  [developer] 13 Jun, 2020 @ 2:32pm 
Originally posted by Ethiosim:
I came across a bug with the decision to restore the patriarchate of Antioch. The modifier is currently spawning in Beafada (West Africa) instead of Antioch. This is just a mixup in the province IDs in the "/decisions/utpReligion.txt" file.
Fixed on 1.4
TitanFury[SPQR]  [developer] 13 Jun, 2020 @ 2:32pm 
Originally posted by My Name Is Skinny Penis moat.gg:
When i start the mod it crashed for some reason i need help it says update to 1.30.1
We are on it, maybe its a ET bug, we are investigating
< >
Showing 1-15 of 63 comments
Per page: 1530 50