Team Fortress 2

Team Fortress 2

Friendly Fire v2
frodgit 22 set. 2018 às 21:46
1 issue
I know I may be put on a stake for this, but I do not feel like this fits TF2's artstyle too much. I mean, the base for it looks fine, but the eyes are way too undefined for it to look like a TF2 thing.

I would personally take reference from other hats, and have a solid color eye with almost no shading, instead of sketch-like eyes. Same for the mouth.
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Venial 23 set. 2018 às 6:54 
I agree, but its still awesome.
Leonardo Coxington 23 set. 2018 às 7:13 
To me its not even so much the eyes or the face, its just the flame itself doesn't seem very alive. Besides not fitting the TF2's style of fire, it just seems like a tear drop that jitters and has jiggle physics. I'd still use it as a cosmestic, but it needs some serious work.

Edit: Oops, I didn't notice you changed it to try and fit the style more. While it does look closer to the style, something just looks off about it. Besides what I stated above, I'm not sure how to put it into words.
Última alteração por Leonardo Coxington; 23 set. 2018 às 7:21
Rapoza Dynamica  [developer] 23 set. 2018 às 8:31 
To be honest, I can't find any other way to make it closer to a sprite TF2 fire... The importer (wich makes cosmetics acceptable por the game) doesn't allow animated textures nor custom animations. All I can do is a model, jigglebone it and texture it. Even transparent textures looks off because since it's a mesh, in some spots the model "overlaps" making weird opaque edges.
(bad joke goes here) 23 set. 2018 às 9:36 
Originalmente postado por Rapoza:
To be honest, I can't find any other way to make it closer to a sprite TF2 fire... The importer (wich makes cosmetics acceptable por the game) doesn't allow animated textures nor custom animations. All I can do is a model, jigglebone it and texture it. Even transparent textures looks off because since it's a mesh, in some spots the model "overlaps" making weird opaque edges.
Well that's retarded.
Grambee 23 set. 2018 às 11:25 
I think it's as close as you're gonna get to a tf2 styled fire. The orange-y yellow collors look fine, the jigglebones work great, and i don't see a problem with the eyes at all. It's not that they're sketch-like, but that they're distorted by the fire. V1 looked like something more out of a mario game. This is TF2 right here.
you see there's actually a seperate reason this doesn't fit into TF2 (yes I love the model) because demoknights wouldn't be able to chop the heads off of pyros with
fire
for a head
Moonrunes 23 set. 2018 às 17:27 
True might not fit the game. It would be good for a halloweeb event hat but it would suck to have it only as an event hat.
EidolonTheChampion 23 set. 2018 às 17:41 
Then agian, many of the hats that got in the game made not by the tf2 team bearly fit the tf2 artstyle but are still in thegame.
ultimate power... 24 set. 2018 às 6:14 
Yeah it looks like there is a hole in the fire.
Rickrossome 24 set. 2018 às 14:25 
beepman.mp4
Corycogo 24 set. 2018 às 19:12 
Made the same post on the old one. This one is much better. The issue is entirely solved if you ask me. Don't see where you're coming from.
frodgit 24 set. 2018 às 19:13 
Originalmente postado por Rapoza:
To be honest, I can't find any other way to make it closer to a sprite TF2 fire... The importer (wich makes cosmetics acceptable por the game) doesn't allow animated textures nor custom animations. All I can do is a model, jigglebone it and texture it. Even transparent textures looks off because since it's a mesh, in some spots the model "overlaps" making weird opaque edges.

Are you using blender? Because if you are, then there is your problem.

Either way, you should make the fire have more defined eyes, along with having seperate jigglebones for the flame. eg. Make 9 different parts, 3 with base red,orange, and yellow, then 1 dark, 1 normal, 1 light for each and have jigglebones for that. You'll have to make it pretty close, but I think it will work.



Originalmente postado por Brother_I_hurt_People:
Then agian, many of the hats that got in the game made not by the tf2 team bearly fit the tf2 artstyle but are still in thegame.
barely*
I would like to point out that most of the hats ARE in the tf2 TEXTURE style, the execption being the cardboard pirate hat/beard.
Última alteração por frodgit; 24 set. 2018 às 19:14
EidolonTheChampion 24 set. 2018 às 20:42 
Originalmente postado por octoborg:
Originalmente postado por Rapoza:
To be honest, I can't find any other way to make it closer to a sprite TF2 fire... The importer (wich makes cosmetics acceptable por the game) doesn't allow animated textures nor custom animations. All I can do is a model, jigglebone it and texture it. Even transparent textures looks off because since it's a mesh, in some spots the model "overlaps" making weird opaque edges.

Are you using blender? Because if you are, then there is your problem.

Either way, you should make the fire have more defined eyes, along with having seperate jigglebones for the flame. eg. Make 9 different parts, 3 with base red,orange, and yellow, then 1 dark, 1 normal, 1 light for each and have jigglebones for that. You'll have to make it pretty close, but I think it will work.



Originalmente postado por Brother_I_hurt_People:
Then agian, many of the hats that got in the game made not by the tf2 team bearly fit the tf2 artstyle but are still in thegame.
barely*
I would like to point out that most of the hats ARE in the tf2 TEXTURE style, the execption being the cardboard pirate hat/beard.
wait, we are talking about TEXTURE? Im talking about the ART STYLE of hats, funke expaied this very well
Última alteração por EidolonTheChampion; 24 set. 2018 às 20:42
frodgit 25 set. 2018 às 20:50 
Originalmente postado por Brother_I_hurt_People:
Originalmente postado por octoborg:

Are you using blender? Because if you are, then there is your problem.

Either way, you should make the fire have more defined eyes, along with having seperate jigglebones for the flame. eg. Make 9 different parts, 3 with base red,orange, and yellow, then 1 dark, 1 normal, 1 light for each and have jigglebones for that. You'll have to make it pretty close, but I think it will work.




barely*
I would like to point out that most of the hats ARE in the tf2 TEXTURE style, the execption being the cardboard pirate hat/beard.
wait, we are talking about TEXTURE? Im talking about the ART STYLE of hats, funke expaied this very well
Who? If thats like a twitch or youtube thing, I dont use either frequently. I only watch LazyPurple and sometimes Soundsmith.
Última alteração por frodgit; 25 set. 2018 às 20:54
I'm Back. 1 out. 2018 às 13:19 
I personally it should be a halloween cosmetic only, but it is very nice.
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