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Сообщить о проблеме с переводом
So it applies to global dino count? Counts all maximum possible from each spawn everywhere where it can spawn?
Heyo , Yes and No.
Its quite complicated system, but lemme explain a bit.
Its a settings that overrided global spawns set by mods/other modifiers.
OverrideSpawnLimitPercentage=True
SpawnLimitPercentage=0.011000 <- This is a % based. Imagine that each map is filled with tons of tons of Spawner-Nest and it affects every single one where brachio/acro was set to be able to spawn.
Like Brachio is worst offender because i think he can spawn literaly everywhere. By setting SpawnLimitPercentage=0.011000 you set max number of Brachio to like 0.01% per single Spawn-Point. And there is a TONS. So you have thousands of these checks and all of them can spawn 1 brachio. But usually caps out at 1 Brachio Max possible spawn. Sadly can't do much about it, it will always spawn at least 1 minimum.
But you can counter-spawn it with weight system SpawnWeightMultiplier=0.005000 , before it will spawn Brachio it will roll from all available dino-pool and each dino have specific WeightMultiplier. You can tinker with it and set it for even lower. But if you set it too low after initial dino-destroy-command they might take quite bit to respawn when you kill them.
DinoClassDamageMultipliers=(ClassName="Acrocanthosaurus_Character_BP_C",Multiplier=2.5)
Acro's spawn with this are fine, there are not many around redwoods, and you can find few around top mountains/river too. I like to give them more wild damage so they stay more alive ( they tend to bite brachios and die out ) Or get banged up by paracers in redwood.
Oh you can pretty much fix Spino survival rate too, just up their Wild Damage x3 and piranhas won't kill them anymore.