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As for open-borders requirement, what you said about war is pretty historically accurate :) However, I played a lot of Civ 5 multiplayer and understand that changes like that may shift the balance too much. But I just can't help myself playing on immortal most of the time and dealing with endless waves of AI's apostles/missionaires. It is not a problem to fight them really, it is just annoying and tedious for me to micromanage ~10 inquisitiors/apostles to fight them, so that fix was really just for my liking
Currently I just working on tons of religion mod. This mod and Religion Expanded mod are my favorite. I have some little idea about this mod.
This game seems like having a rule that when we set up our religion, we can choose only Follower believes in the first round (no matter what the adoption order number is). And no matter how many Worship belief you choose, you can build only one type of worship building in a city and you can never make change once you build it.
So indeed the Worship belief should be chosen first to maximize the utility since we can use this mod to choose multiple believes for other type. In this mod, the first belief we can choose is just a blank one. It is kind of a waste and it take longer time to develop your religion. Maybe you can try to switch the type between Worship and Follower. So we can choose one (and only one) Worship belief first without conflicting the further round (since all Worship believes are eliminated from the list).
And I know if you make this change, it may have an issue when the number of founded religion is larger then the total number of Worship believes. There is an easy way to solve it. That is, copy all the Worship believes several times. It is reasonable since I believe some religions do use same type of religion architecture (e.g. cathedral) in real world.
In fact I am planning to make a religion mod similar to this one with Chinese translation. These ideas are the basic concepts I have come up with. No matter you consider these ideas or not, I still appreciate this mod as always!
Thanks for the detailed feedback! It's a good idea, and it might work if you take the Worship beliefs and turn them into Follower beliefs. (You have to actually have Follower Beliefs or it won't create Great Prophets. If you only have, say, 9 follower beliefs, it will only create the first 9 prophets.)
Personally, I always play with All HS3 Buildings Available which gets rid of the worship beliefs altogether and lets players build any of those buildings. I like the flexibility that brings rather than having to commit to just one type of worship building.
Best of luck with your religion mod!
Kind regards,
DB