Stellaris
Fallen Empires Expanded 2
 Тази тема е прикачена, така че сигурно е важна
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Последно редактиран от Scarecrow; 17 окт. 2018 в 3:43
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Показване на 1-15 от 30 коментара
Just wanted to give you a heads up, this mod might conflict with ZOFE or one of its modules as well as the new mod "Fallen Empire Megastructures" One of the authors is looking into a comptatbility patch between the three mods. If you want to collaborate, you can find them in the Stellaris modding den discord under the "Zofe_mods" Section
i know theres an old zenith patch for this one, but im not sure what needs to be updated yet on that patch as ive only looked at it a bit. seems like it should work for at least the two mods as it just fixes the awakening events. ill take a look though, thanks
Yeah, the only conflict I’m worried about is Zenith
i took a look at the old patch, it basically just fixed the awakening event, i didnt even realize there was a zenith 2, ill have to dig into all of what was added to see what would need to be done. I wasnt able to find the zofe_mods section though, so if you have a link, that would be appreciated
Yeah, zenith was remade from the ground up for 2.0, so it’s different I believe
the terrans never seem to spawn for me, how can i fix this?
Make sure you arent human, if no other humans spawn its a random chance between the xenophobe and xenophile earth FEs. Ive seen the Terran Coalition spawn quite a few of my games, is that the specific one you mean?
Maybe add a Ideas & Suggestions Forum.
@kerrigan1603 done. thanks
Първоначално публикувано от Camdalf the White:
@kerrigan1603 done. thanks
Thank you.
This compatible with guilli's planet modifiers?
Първоначално публикувано от :DanDaManatee:
This compatible with guilli's planet modifiers?

No issues on my end when i use Guillis
I think i'm seeing a compatibility error with one of my mods that increases space resources, More Orbital Deposits, it was working despite being out of date (2.0.2) but enabling your mod, which sounds neat btw, and now it's not working, which kinda makes sense, both are working in galaxy generation.
do the fallen empires in this mod effect the "dull edge" faction modifier? I am having the modifier activate even when no "normal" empire is superior in tech to me.
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Показване на 1-15 от 30 коментара
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