Stellaris

Stellaris

Fallen Empires Expanded 2
 Denna tråd har blivit fäst, så den är troligtvis viktig
Scarecrow  [utvecklare] 17 okt, 2018 @ 3:42
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Senast ändrad av Scarecrow; 17 okt, 2018 @ 3:43
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Solar™ 17 okt, 2018 @ 16:01 
Just wanted to give you a heads up, this mod might conflict with ZOFE or one of its modules as well as the new mod "Fallen Empire Megastructures" One of the authors is looking into a comptatbility patch between the three mods. If you want to collaborate, you can find them in the Stellaris modding den discord under the "Zofe_mods" Section
TwoBitSprite  [utvecklare] 17 okt, 2018 @ 19:52 
i know theres an old zenith patch for this one, but im not sure what needs to be updated yet on that patch as ive only looked at it a bit. seems like it should work for at least the two mods as it just fixes the awakening events. ill take a look though, thanks
Yeah, the only conflict I’m worried about is Zenith
TwoBitSprite  [utvecklare] 18 okt, 2018 @ 6:09 
i took a look at the old patch, it basically just fixed the awakening event, i didnt even realize there was a zenith 2, ill have to dig into all of what was added to see what would need to be done. I wasnt able to find the zofe_mods section though, so if you have a link, that would be appreciated
Solar™ 18 okt, 2018 @ 6:49 
Yeah, zenith was remade from the ground up for 2.0, so it’s different I believe
Solar™ 18 okt, 2018 @ 6:51 
Here is your invite: https://discord.gg/ffNcSCS
TimTam 18 okt, 2018 @ 20:04 
the terrans never seem to spawn for me, how can i fix this?
TwoBitSprite  [utvecklare] 18 okt, 2018 @ 20:06 
Make sure you arent human, if no other humans spawn its a random chance between the xenophobe and xenophile earth FEs. Ive seen the Terran Coalition spawn quite a few of my games, is that the specific one you mean?
kerrigan1603 19 okt, 2018 @ 9:14 
Maybe add a Ideas & Suggestions Forum.
TwoBitSprite  [utvecklare] 19 okt, 2018 @ 9:58 
@kerrigan1603 done. thanks
kerrigan1603 19 okt, 2018 @ 14:31 
Ursprungligen skrivet av Camdalf the White:
@kerrigan1603 done. thanks
Thank you.
DanDaManatee 20 okt, 2018 @ 8:58 
This compatible with guilli's planet modifiers?
TwoBitSprite  [utvecklare] 20 okt, 2018 @ 10:15 
Ursprungligen skrivet av :DanDaManatee:
This compatible with guilli's planet modifiers?

No issues on my end when i use Guillis
Energywelder 25 okt, 2018 @ 12:32 
I think i'm seeing a compatibility error with one of my mods that increases space resources, More Orbital Deposits, it was working despite being out of date (2.0.2) but enabling your mod, which sounds neat btw, and now it's not working, which kinda makes sense, both are working in galaxy generation.
nicebagdad 11 nov, 2018 @ 0:53 
do the fallen empires in this mod effect the "dull edge" faction modifier? I am having the modifier activate even when no "normal" empire is superior in tech to me.
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