RimWorld

RimWorld

Save Our Ship (Reloaded)
[B] Extra Colonists Came with
Just launched my ship again, and I had 9 people in cryptosleeps and loaded up the new world to find two pawns wandering around, they must have been in the ship when I launched... They got really weird after though, wouldn't sleep and kept passing out and getting up.. Fixed them by sticking in a cryptosleep and taking them out.. but they obviously shouldn't have came with.

Not a major deal, it didn't break anyone else just them and it was an easy fix.
Viimeisin muokkaaja on .. Mr. GaSp; 21.10.2018 klo 20.41
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pipakin  [kehittäjä] 22.10.2018 klo 8.03 
Yeah, I had a rat tag along on one of my journeys. I'll add some code that should prevent this in the next version.

I'm tempted to kill any pawn on the ship as they would have died from old age during the trip.

Hrm, thought: How about a 3 step process:

1. If any cryptosleep caskets are available, put the pawn in there.
2. Calculate the time the jump will take (random of 1 year to 100 years).
3. Have any loose pawns try to eat until the food runs out and they starve, they die of old age, or the "destination is reached". Adjust biological age to suit.

Do all that when the ship is loaded. That way it supports older ship saves. I can also fix their mind state so they sleep if they survive.
Wouldn't you need an absolute ton of food for even a year journy?
I'm up for putting them in the cryptosleep and if no room just killing them though :)
Viimeisin muokkaaja on .. Mr. GaSp; 22.10.2018 klo 11.46
pipakin  [kehittäjä] 22.10.2018 klo 12.03 
Makes sense. Cool. Was just thinking you should lose the food because they tried to survive. Maybe leave a desicated corpse next to the (now gone) piles of food.
If travel time is one year, and there is enough food for pawn to survive one year, pawn will not die?
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