Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I'm tempted to kill any pawn on the ship as they would have died from old age during the trip.
Hrm, thought: How about a 3 step process:
1. If any cryptosleep caskets are available, put the pawn in there.
2. Calculate the time the jump will take (random of 1 year to 100 years).
3. Have any loose pawns try to eat until the food runs out and they starve, they die of old age, or the "destination is reached". Adjust biological age to suit.
Do all that when the ship is loaded. That way it supports older ship saves. I can also fix their mind state so they sleep if they survive.
I'm up for putting them in the cryptosleep and if no room just killing them though :)