RimWorld

RimWorld

Better Pawn Control
VouLT  [developer] 22 Oct, 2018 @ 2:36pm
Possible bug reports
Please report any bugs you thing you are facing on this thread.

If you can, try to explain a reliable set of steps to reproduce the issue. If I can reproduce the issue, then it will be easier for me to fix it.
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Showing 1-15 of 329 comments
VouLT  [developer] 22 Oct, 2018 @ 2:38pm 
I've received 3 different reports that Pawns may stop to eat due to this mod. This is very odd because this mod cannot change Pawn behaviour. Please let me know if anyone else is facing this issue!

Maybe it only happens with multiple bases?
XplosiveAsh 26 Oct, 2018 @ 6:48am 
i've had an issue with the food restriction recently, I recently one of my prisoners (originally rescued from pod crash)
(I don't know if the recruitment had any involvment)

Anyway I go to change the restriction from a custom restriction involving only simple meals and nutrient paste to "lavish" and a few moments later he eats some potatoes, turns out the colonist is now stuck on the "raw" restriction, every 5 seconds it forces it into the restriction, I tried deleting the restriction however it didn't change anything about it.
Last edited by XplosiveAsh; 26 Oct, 2018 @ 6:49am
Liverne 2 Nov, 2018 @ 11:43pm 
For the prisoner food bug, I believe it occurs only with arrested colonist (due to fire starting spree or any other reason) in this case they are assigned with the default prisoner food.
If we try to change the food restrictions it will revert back to the default.

For prisoners that is caught from raids or other events (and hasn't been recruited before), there seems to be no issue..
They are assigned the default pris food & we can assign individual food restriction no problem.
VouLT  [developer] 3 Nov, 2018 @ 4:51am 
@Liverne It's fixed! Next version will contain the fix! Thank you!!
Angrysquirrel 7 Nov, 2018 @ 11:15am 
Hey VouLT! I seem to be having a problem with restrictions for my pawns. I had the restriction set up to "hide" during a siege raid (set the zone where my pawns were safe inside caves) and my knuckleheads started walking outside to the raid location to grab steel or whatever crap was podded down for the base assault. It didn't affect my animals though and they stayed indoors. Should I move your mod to the end of my load order or to the beginning of my load order? I have a mod called "pick up and haul." Could that be my problem? Any suggestion for me on how to troubleshoot this? Thanks buddy! :)
VouLT  [developer] 7 Nov, 2018 @ 3:55pm 
Hei @Angrysquirrel This mod, for your particular report, only sets areas to colonists but does not affect the pawn behaviour. What I'm trying to say is if a pawn, set to a particular area, in the restrict tab, did NOT respect the area restriction then it is not caused by this mod because this mod cannot do it. The most simple explanation is the pawn was not set to the right area or the area restriction was not not properly setup. However, if you have any mod that changes how a pawn reacts the a restrict area then that's a different situation..
翻訳糞無職 10 Nov, 2018 @ 3:16am 
Hello. I think your work is a wonderful idea.

Please check whether you can set the drag.
It may be my mistake, but a problem is occurring.
VouLT  [developer] 10 Nov, 2018 @ 3:25am 
Hi 翻訳糞無職 What do you mean by drag?
翻訳糞無職 10 Nov, 2018 @ 7:04am 
I'm sorry.
It was my confirmation error.
The order of MOD loading was the cause.
please do not worry.
ErDroid 10 Nov, 2018 @ 9:50pm 
RimWorld 1.0.2059 rev1005

Could not find a type named BetterPawnControl.MainTabWindow_Work_Policies
Verse.Log:Error(String, Boolean)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

At startup..

-----

I can't enter the work tab anymore.
Last edited by ErDroid; 10 Nov, 2018 @ 10:18pm
VouLT  [developer] 11 Nov, 2018 @ 9:14am 
@Er, it seems something messed with your save. You should follow the following procedure to clean your save. This procedure will delete all BPC data so you will need to create and setup your policies again. You should also try to find out what is messing with your save file.
1. Disable to BPC mod
2. Load your save
3. Save the game
4. Exit and Enable the BPC mod
5. Load your save from point 3.
6. Done.
ErDroid 11 Nov, 2018 @ 3:52pm 
Originally posted by VouLT:
@Er, it seems something messed with your save. You should follow the following procedure to clean your save. This procedure will delete all BPC data so you will need to create and setup your policies again. You should also try to find out what is messing with your save file.
1. Disable to BPC mod
2. Load your save
3. Save the game
4. Exit and Enable the BPC mod
5. Load your save from point 3.
6. Done.


Ill try that.. what about the guy that suggested to recompile the dlls because the others were old
ErDroid 11 Nov, 2018 @ 4:04pm 
Originally posted by VouLT:
@Er, it seems something messed with your save. You should follow the following procedure to clean your save. This procedure will delete all BPC data so you will need to create and setup your policies again. You should also try to find out what is messing with your save file.
1. Disable to BPC mod
2. Load your save
3. Save the game
4. Exit and Enable the BPC mod
5. Load your save from point 3.
6. Done.

The error message still shows up at start up and the work tab still doesn't work
VouLT  [developer] 11 Nov, 2018 @ 5:43pm 
Can you try disabling the BPC, load your save and then check if afterwards it works?
ErDroid 11 Nov, 2018 @ 6:50pm 
Originally posted by VouLT:
Can you try disabling the BPC, load your save and then check if afterwards it works?

I had already done it, and still it didn't work

My mod list (it is ordered in the game, this is just how it is ordered in the filesystem, alphabetically)

AvoidFriendlyFire
BPC
Core
HeatMap
HugsLib
MedicalTab
MoreHarvestDesignators
P-Music
PathAvoid
PawnRules
Pharmacist
PickUpAndHaul
PriorityClean
While You are Up
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