Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe it only happens with multiple bases?
(I don't know if the recruitment had any involvment)
Anyway I go to change the restriction from a custom restriction involving only simple meals and nutrient paste to "lavish" and a few moments later he eats some potatoes, turns out the colonist is now stuck on the "raw" restriction, every 5 seconds it forces it into the restriction, I tried deleting the restriction however it didn't change anything about it.
If we try to change the food restrictions it will revert back to the default.
For prisoners that is caught from raids or other events (and hasn't been recruited before), there seems to be no issue..
They are assigned the default pris food & we can assign individual food restriction no problem.
Please check whether you can set the drag.
It may be my mistake, but a problem is occurring.
It was my confirmation error.
The order of MOD loading was the cause.
please do not worry.
Could not find a type named BetterPawnControl.MainTabWindow_Work_Policies
Verse.Log:Error(String, Boolean)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
At startup..
-----
I can't enter the work tab anymore.
1. Disable to BPC mod
2. Load your save
3. Save the game
4. Exit and Enable the BPC mod
5. Load your save from point 3.
6. Done.
Ill try that.. what about the guy that suggested to recompile the dlls because the others were old
The error message still shows up at start up and the work tab still doesn't work
I had already done it, and still it didn't work
My mod list (it is ordered in the game, this is just how it is ordered in the filesystem, alphabetically)
AvoidFriendlyFire
BPC
Core
HeatMap
HugsLib
MedicalTab
MoreHarvestDesignators
P-Music
PathAvoid
PawnRules
Pharmacist
PickUpAndHaul
PriorityClean
While You are Up