Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- "Wenn BPC is active, job priorities will no longer be saved and will reset as soon as the panel is closed" - Mod User
- "Assign tab stuck open; all the other tabs open and close as intended." - Mod User
- "Those "tab stuck", or "reset", are very likely mod incompatibility with other mods." - VouLT
- "Some pawns just can't have their work priorities changed at all." - Mod User
Ive got both installed at the moment and have done the below;
- Create Policy - Activate Policy - Close Tab - Play and Run - Reopen Tab - Switch Back to Deafult and repeat.
Ive done this in Work Tab, Schedule Tab and Assign Tab in a colony with 35 pawns. I have Royalty, Biotech and Oddessey ,plus a bunch of QoL/UI mods, installed (i dont own Idology or Anomoly) and cant seem to get the above errors to repeat.
Curious as to weather something in 1.6 or a bug fix you have done else where may have inadvertently fixed the issues previously caused by both being installed?
If any other users have both installed without issues or have installed both and found the above/new issues please do add to the info ive detailed.
This included 6-8 schedule and animal changes using pre-sets (I had a heatwave and WAR preset setup to change allowed zones) and also a 3-4 work preset changes to prioritize hauling in certain senarios.
All seemed to work as expected :)
Ill be playing again this evening (in 5-6 hours) and doing some of the mid game Oddessey elements like launching my gravship but i dont see why these mods would cause an impact there. Either way will report back later today :)
- Frozenhas used both mods for years without issue
- Load BPC before CJ
- CJ is pure XML mod
- As long as BPC supports modded worktypes then compability shouldnt be an issue.
(i currently have CJ loading before BPC as this is how my mod auto-sort placed them so will flip them on my play this evening to see if theres any adverse impact)