Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
and maybe add some armor for animals? (animal power armor?) of corse only for those it makes sense for!
Basically just some really spindly, pale looking humanoid creature with very sharp claws. Also it'd be incredibly fast, like 2-3 times faster than a human. However for balance it'd also be so frail though that something like a few bullet wounds or a few blows from a club will bring it down. Basically it'd be something like a fragile speedster that would hunt your colonists in the night and if you aren't careful with butcher them in a few minutes. However if you actively prepare for their attack you can take them out rather easily.
For lore behind it you could say it was a genetically engineered creature that was meant to be sort of like an assassin, something that was incredibly fast and killed things in a few seconds and disappear before anyone noticed it was even there.
I apologize if I offend.
I've seen people having issues with them spawning everywhere, however for me I've noticed that not very many spawn all that often. (Seen one herd of around 5 aerofleets, 2 groundrunners, 2 lockjaws, a feralisk, and no raptor shrimps. Sort of difficult to make a raptor shrimp pit without raptor shrimps.)