RimWorld

RimWorld

Weapon Tech 1.0
 This topic has been pinned, so it's probably important
Janson  [developer] 1 Feb, 2019 @ 10:14am
Please report any bugs or errors here!
I have been experimenting with Update 7 for some time and I believe it is now ready for release! This does not mean there are not any bugs, or silly things like spelling/grammar errors however, so please report your findings here, and I will attempt to fix them as soon as possible.
Last edited by Janson; 1 Feb, 2019 @ 10:15am
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Showing 1-15 of 40 comments
Zipcole 2 Feb, 2019 @ 3:20pm 
most of the guns I have (Gun_BreechLoadingRifle) and (Gun_MatchlockArquebus) show as errors. Both when dropped and equipped they show as errors.
It's somewhat gamebreaking because they can't shoot either. They just Disappear when I try to.. Not all guns are like this tough because my Bolt Action Rifle and Improvised Rifle look and work as normal
Janson  [developer] 2 Feb, 2019 @ 3:47pm 
Could you post a screen shot? The only errors should be for the old versions, namely, the Gun_Caliver and Gun_Martini, that you need to replace with the new versions you have mentioned.
Zipcole 3 Feb, 2019 @ 6:55am 
hey I may have been a little dumb and now I have have fixed it, works fine now! thanks for getting back to me tho, some mod devs aren't great at doing that
romogike 5 Feb, 2019 @ 1:07pm 
After finishing the research of the grenade launcher and making it
It disappears at the same time as the manufacturing process is completed, it is supposed not to produce it
Janson  [developer] 6 Feb, 2019 @ 5:52am 
After some experimentation, I have discovered the problem to be linked to quality, or the lack there of. I am uploading the fix as I type!
Violet Evergarden 16 Feb, 2019 @ 4:53pm 
I get the same problem with the disposable launcher. Upon completion of construction, it simply disappears and there's nothing for the colonist to haul back to the stockpile, or equip. On latest version as of Feb 16.
Janson  [developer] 17 Feb, 2019 @ 5:31am 
Should be fixed now, thanks!
24ReadyBill 24 Feb, 2019 @ 12:01pm 
hey since this is the only place where I can comment, can you please provide a link to your mod for non-steam users? Thank you.
Vats 30 May, 2019 @ 6:38am 
Seems to me that when a pawn shoots with the Turret Rifle, they get stuck shooting even when ordered to move. Dropping the weapon or switching it with another (with simple sidearms) seem to correct the issue.
Janson  [developer] 30 May, 2019 @ 11:19am 
@Vats Not actually a bug! It fires the 7 shots as one burst, then has a long cooldown to simulate reloading a 7 shot revolving percussion rifle.
Vats 30 May, 2019 @ 11:25am 
Oh, it's a feature then. Thanks for the awesome mod. :3
Janson  [developer] 30 May, 2019 @ 12:01pm 
@Vats Thank you for playing!
DickHardly 12 Jun, 2019 @ 3:25am 
Ran into some compat issues where weapon tech and EdB Prepare Carefully will not work together. I took WT out and it worked just fine.
Janson  [developer] 12 Jun, 2019 @ 8:11am 
@DickHardly Could you elaborate on that?
DarkArtistryNKP 23 Jun, 2019 @ 2:17pm 
I certainly am getting a conflict with weapon tech, with what else i'm not sure yet.
https://gist.github.com/c054049946eb99c3fd90ce1f89dae5d8
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