Arma 3
Automatic ViewDistance
This topic has been locked
Kilo  [developer] 23 Oct, 2018 @ 8:25am
Feedback and feature requests.
Hello you :OTTTD_TalkHand:

This old thread is now locked.
Please use the new post: V1.0 - Bug reports and feedback
Last edited by Kilo; 24 Apr, 2021 @ 1:28pm
< >
Showing 1-15 of 21 comments
Kilo  [developer] 23 Oct, 2018 @ 8:27am 
Feature request form the comments section:
- Add option to set minimal viewDistance.:correctamundo:
omar_uav 25 Oct, 2018 @ 2:43pm 
add option to set max viewdistance:NATO::ALTIS::FIA::AAF:
Kilo  [developer] 25 Oct, 2018 @ 11:53pm 
Please be a bit more specific about the use case for this feature, why you think it is necessary, what range it should cover, should it be a feature that can be turned on and off etc.

I can implement a max viewDistance slider, but I need to know how this would be used and why there is a need for such a feature in the first place.
Chance Callahan 26 Oct, 2018 @ 1:37am 
does anyone have suggestions for settings that work well when flying helicopters?
Kilo  [developer] 26 Oct, 2018 @ 2:18am 
That's hard to do, if not impossible, as we don't know your system specs, the mods you use, the mission you play, your settings etc.

On my system I can fly helis in missions with low AI count quite well (~6km viewDistance), using the default settings of the mod, but I can't tell if those suit your needs and if they perform as expected in your use case.
McClarran 26 Oct, 2018 @ 7:13pm 
Could it be possible to implement more granular control over rendering distance? For example, input fields / sliders for minimum range (already in), maximum range, FPS target (already done), object render distance (maybe as a percentage of active view range?), etc?

And maybe a way to have elevation affect your render distance; so if you're at a higher elevation ASL, it'll skew towards longer render range instead of strict adherence to FPS? Definitely toggleable, since it could be performance-impacting compared to default, but it would be a major boon to pilots and snipers who need the render distance.

I adore the mod in its current state, and look forward to future development. Thank you for making this, KiloSwiss!
Kilo  [developer] 26 Oct, 2018 @ 9:45pm 
Elevation ASL already affects rendering distance (hop in a jet and fly high) and object viewdistance (as well as overall viewDistance) is automatically increased when you zoom in, although the current implementation is kind of hacky and will be improved in upcoming versions.

I'm now adding a max viewDistance slider and work on other improvements that will make long range engagements more... eh playable for the lack of a better term.

1: vehicle specific minimum range, i use only 500m on foot. but need atleast 2000 for a jet <3
2: object quality setting change depending on vehicle


overall great mod

also doesnt seem to have any conflicts with ace to me.. and im using like 40 mods at the same time + ace and a lot of ace micro-addons like realistic unjamming
Kilo  [developer] 28 Oct, 2018 @ 12:50am 
Thanks for the feedback GamersOnVideos, unfortunately AFAIK the Object Quality can't be changed via script.

General note:
I was able to add most of the features that were asked for into the last update.
The viewDistance now dynamically expands when you scope (using binoculars or a high powered scope or any scoped vehicle weapon) on (for example) a hill farther away.
This includes using the target pod on a bomber/jet when high in the air.
In those occasions fps are ignored and viewDistance (as well as Object viewDistance) is expanded for visibility, this change should now no longer hinder players ability to participate in long(er) range engagements or do reconnaissance before entering an area.

More about it in the changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1544955993/1540669482/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837729515 these guys managed to do it, but im not completely sure if its just "a script".. not really familiar with arma modding
Kilo  [developer] 28 Oct, 2018 @ 3:44am 
They change the terrain quality, which is done via setTerrainGrid[community.bistudio.com].

The CH View Distance is AFAIK the most advanced mod of this type out there and I aimed to create something more simple, which adapts dynamically to the action of the player, while not overwhelming the user with tons of options.
One could say theirs is the Swiss Army Knife of View Distance mods.
Turtle 6 Nov, 2018 @ 12:27pm 
Is this not compatible on MP?
Kilo  [developer] 6 Nov, 2018 @ 12:34pm 
The mod itself runs entirely client side and it's signed + the key is included in the download, therefore it is fully MP compatible.

And like with any mod that runs on the client, if the server admin adds the key file to their server, clients can join and play on their servers with this mod.

So if you want to use this mod on a specific server, you have to contact the admins and ask them to allow this mod specifically.
HBAOplus 20 Nov, 2018 @ 9:32pm 
Please add a 1.2X factor for view distance when aiming down sight, thanks.
Kilo  [developer] 12 Dec, 2018 @ 11:51am 
Sorry for the late reply.
Your request has been acknowledged.
No guarantee that it will be exactly factor 1.2 but I will see how to increase the visible range when ADS, without affecting performance too much.

No ETA on the next update.
< >
Showing 1-15 of 21 comments
Per page: 1530 50