Arma 3
Automatic ViewDistance
 This topic has been pinned, so it's probably important
Kilo  [developer] 24 Apr, 2021 @ 1:24pm
Bug reports and feedback
Since Arma3 is such a complex game that can be played in almost endless ways it is impossible to test every possible scenario, therefore I have to rely on community feedback to improve functionality and fix bugs.

Rules:
- Be specific!
- Keep it civil
- List all mods used
- Add as much information as possible
- Provide detailed steps on how to reproduce the issue
- Upload an *.rpt log file to https://pastebin.com and add the link to your report.
Check your %localappdata%\Arma 3 folder and/or see the BIKI[community.bistudio.com] for more details.

Thank you for your contribution!
Last edited by Kilo; 5 Aug, 2023 @ 12:41pm
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Showing 1-15 of 46 comments
Magiel 10 May, 2021 @ 4:58pm 
Nice mod, should help running Arma a bit more smoothly. I ran some missions with the mod and found it takes quite a while to adjust to the frame rate of a scene. It could be a bit quicker without it getting too noticeable, I think.
Kilo  [developer] 14 May, 2021 @ 12:15pm 
Hi and thanks for the feedback.
Yes it does indeed take a while to adjust, this will be changed with the next update.
I'm still trying to find the right balance between having it react quick but not overshoot.
Magiel 15 May, 2021 @ 11:19am 
Dear KiloSwiss,

I'm sorry to report that the latest version causes a noticeable frame rate stutter. With the mod enabled in video options movement is not smooth anymore, there is a clear hitching several times a second. With the mod disabled in the video options the stuttering/hitching disappears. Did the recent change cause an increase in per-frame calculations that are hogging the CPU?

Best,
Vleeswolf
Kilo  [developer] 15 May, 2021 @ 12:04pm 
If anything it got lighter by doing less calculations.
But it's hard to bug hunt without any useful information.
Can you share your last *.rpt file from %localappdata%\Arma 3 please.
If it is what I believe then this will be fixed with the next update, where I get rid of even more (useless) functions.
Magiel 15 May, 2021 @ 1:29pm 
Please find the RPT here:
https://pastebin.com/W15vuBDb

That log belongs to a session with just AVD loaded. I opened Stratis in the editor, plopped down one guy and enabled AVD in video options. FPS is around 60, target in AVD is 59 FPS, min distance is 800. The problem is visible if you strafe in front of eg. a building, there is noticeable hitcing (as if gsync is disabled). If AVD is disabled in the video options, there is no hitcing.

Other thing I tried: put min view distance to 2000 and fps target really high. Essentially that means AVD no longer adjusts the view distance after it reached 2000, confirmed with the debug monitor. Then I also observe no hitching anymore.

My hunch: calling setViewDistance every frame causes this (not sure of course that is what you do...).

Hope this helps, thanks for looking into it anyway!
Hanss 17 May, 2021 @ 5:46am 
I know that it is not a bug and it can be funny (or stupid), but could it be restored to the lowest 20 (or 23) FPS in the settings? Many times it saved my ass in SP and allowed for a wider range of distance setups (especially in city fights and dense woods).

Anyway, thanks for this "tweak" masterpiece!
Kilo  [developer] 17 May, 2021 @ 9:58pm 
Yes that's a reasonable request, I will change this back to allow the fps target to be set as low as 20.
In the meantime (until the next update) you can increase the minimum viewdistance to increase the visible range in low fps situations.
Mr. Web 29 Jun, 2021 @ 3:27pm 
This used to be one of my favorite mods but with the recent updates that changed how the mod's mechanics are working I want to "get rid of it" so to speak. I really appreciate you putting hours into something that doesn't get you much other than gratitude of people. I just don't get how something that was such a performance enhancer that enabled me to play it around 20-30 FPS (used to have a 10 y/o piece of s- CPU) did a 180 and become a burden on my gameplay.

  1. This mod used to have certain speed adjustments so that I can decide how smooth or responsive the view distance adjustment would be. As far as I can tell choices are completely removed.
  2. When zooming in with RMB would immediately would add a bit more view distance regardless of the performance so it was functional for quickly searching for targets.
  3. Using scopes still immediately adds the distance you need to see where you're pointing but now creates a problem attributed to my first point.
  4. There used to be a slider for maximum view distance that it'd display. Removing this has now seems to be counterintuitive to functionality when combined with my first problem.


Now, the mod seems to try to make the FPS as stable as possible so now view distance adjustment is very slow to ensure that. Because of this when I zoom into something, or use a scope the view distance becomes large and it takes SO much time for it to make it back to my FPS target after zooming out. When this combines with there not being a limit for maximum distance causes view distance settings to go stupidly large distances when I need to spend good amount of times indoors. I've seen from the debug tool that it deems it OK to turn it upto 35 km because it doesnt affect my FPS in that few minutes. However when I eventually go outdoors it takes multiple minutes for my FPS to go back upto my target. I can adjust my view distance manually one twentieth of that time and get on with my game.

I don't know if its something on my end that prevents this mod from working as intended. I'm sorry if this feedback is a bit dramatic. I just didn't expect to be this much dissapointed by some changes in a mod that I adored so much.
Kilo  [developer] 29 Jun, 2021 @ 11:29pm 
Thank you for the feedback, appreciate it.

Edit: This helped finding a bug in my code :he_he:
Will push an update in the upcoming days that addresses most of the above mentioned issues.

Edit: Version 1.4 is now available, read the changelog here.
Last edited by Kilo; 1 Jul, 2021 @ 4:56am
Mr. Web 15 Jul, 2021 @ 4:18am 
Hello again. Thanks for the last update. It solved big part of the problems I had. But there are still some things that I would like to point out. I haven't encountered any bugs yet.

I understand you tied the maximum drawing distance to the minimum distance with some multiplier. While it does help a lot, the short comming of it comes up every now and then.

I usually keep the minimum draw distance at 300m, this especially helps if I'm in an urban enviroment where I need the FPS boost. But if I have to watch the surroundings of a settlement or a city, now my draw distance is limited to 1200m. I can't see anything that could be sneaking upon my squad's position, or armored vehicles, fast movers rushing onto our position.

P.S.: I'd still be just happy with the older version of this mod where I could control the majority of the parameters like speed of change of the drawing distance, min-max drawing distances. But that's just me.
Kilo  [developer] 16 Jul, 2021 @ 1:20pm 
Maximum viewdistance slider will come back in v1.5
Here's a preview: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548965773
y0014984 9 Aug, 2021 @ 9:48am 
Is there a chance to change the settings (Min, Max, FPS, on/off) to CBA Settings? I'm using the Performance Branch of Arma 3. At exactly the same position in the graphics settings, you are using, is an overlapping setting for PiP-ViewDistance in the Performance Branch. So I can't use neither the one or the other setting. With CBA Settings I think you have more flexibility and most users play with the CBA mod, I think. Additional Feedback: I love your idea and hope that a lot of people see your work.
Last edited by y0014984; 9 Aug, 2021 @ 9:48am
Kilo  [developer] 9 Aug, 2021 @ 11:22am 
Thanks for reporting and also for the kind words.
Which perf. binary do you currently use?
I'll have a look and see what I can do.
Captain Gluten 9 Aug, 2021 @ 11:44am 
Thanks for the mod but i have 2 questions:
1. Is is enabled when the button shows OFF or ON
2. Why was the debug option removed. I find it quite usefull and going via the mission is way more effort than having a checkbox
Kilo  [developer] 9 Aug, 2021 @ 11:57am 
ON (white) = enabled
OFF (grey) = disabled
Would a dropdown menu be better, where you can select between OFF and ON?

I will add the debug toggle back in but I couldn't find an easy way to implement it with the new layout so I took it out for now.
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