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Another suggestion might be to increase spawn times for ARVN and decrease spawn times for VC.
I would like to say that I like the map, you can flank and have a wide map. Two things I mostly miss from most RS2 maps but I would like to ask if its possible to add more tickets to the attacking team? The attacking team struggles really hard to get past Echo because they run out of Tickets
Is it also possible to add the opportunity to place tunnels in the waterfalls behind E?
I really like Dalat its fine and FPS wise its nice, I would welcome your response.
Thanks for the feedback, never be afraid to give me the input the map needs!
As for your comments, it's more so fixing E so it's more accessible to the attacking team to balance out the ticket usage, along with the amount of time.
As for the waterfall tunnels, those originally linked to the top of the falls but i removed access to them since they were too much of a hassle to link them to a better flank. They serve as a spawn point now just for D part of the map.
The issue with having updates is just the time that I have, among the 5 other customs I got that I work on too, along with other things I do throughout the day. A sizeable balance update will come in time.
By far one of the most beautiful looking custom maps i've seen yet, looks like a classical chinese painting, great sniping and counter sniping opportunities, as well as creative points and cheeky spots.
Only problem is it's terribly unbalanced, the attackers have nowhere near enough tickets considering how onesided most points are (specially the middle ones), it should be at least 100-150 lead tickets to attackers and even then an unorganized team would still fail to take it consistently, also please do a better job covering spawn points for attackers (and defenders too), the most spawn killing I've suffered in a while.
With that patched it has potential for being one of my favorite maps in the game!