Stellaris

Stellaris

Reaper civilization ancient Vault 2.8.1
VS-lockon  [Entwickler] 13. Jan. 2019 um 17:00
bug report
no a mod conflict dose not count. i don't care if a mod Doesn't work with my stuff. on top of that im the only guy doing this and my coding skill is Limited at best
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Marelo 13. Jan. 2019 um 17:03 
vai la
Does anyone else have a resource requirement for resources that dont appear to be in game, one that looks like a red shaded crystal, dark matter and alloy symbol?
VS-lockon  [Entwickler] 27. Jan. 2019 um 4:50 
this is not a bug them you need a https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588 to see how many you have you need and you get them form megastructures and planet building mate and dark matter it called stable antimatter
Zuletzt bearbeitet von VS-lockon; 27. Jan. 2019 um 4:51
VS-lockon  [Entwickler] 27. Jan. 2019 um 4:53 
why this is is bc i trying make it 100 compatible with other mod right now there 2 mod that it incompatible with
Zuletzt bearbeitet von VS-lockon; 27. Jan. 2019 um 4:54
VS-lockon  [Entwickler] 27. Jan. 2019 um 4:55 
sigh why no one read the DESCRIPTION some time or read the updates notes
Zuletzt bearbeitet von VS-lockon; 27. Jan. 2019 um 4:56
VS-lockon  [Entwickler] 27. Jan. 2019 um 4:58 
and that alloy symbol is recolored and call Adamantium
VS-lockon  [Entwickler] 27. Jan. 2019 um 4:58 
red crystal called Tasrydine
Zuletzt bearbeitet von VS-lockon; 27. Jan. 2019 um 4:58
VS-lockon  [Entwickler] 27. Jan. 2019 um 5:01 
please ppl be for you post in there read the DESCRIPTION be for posting a bug bc the bug you may have is a mod conflict or a new feature and im only one guy so getting this 100 compatible is hard. yes it on my to do list but i olny one guy and only started modding last year so ya
Zuletzt bearbeitet von VS-lockon; 27. Jan. 2019 um 5:03
VS-lockon  [Entwickler] 27. Jan. 2019 um 9:36 
and ps Sovereign im not trying be mean it just this second time some one did not read the DESCRIPTION
Zuletzt bearbeitet von VS-lockon; 27. Jan. 2019 um 9:36
Ahh i see... XD Xp
VS-lockon  [Entwickler] 1. Feb. 2019 um 5:12 
@Sovereign and ever one esle please look at the plan up date
My units will be able to only attack once and then will no longer attack enemies if i have your mod on. Not sure why. Will disable this mod for now but keep an eye on it for the future.
VS-lockon  [Entwickler] 5. Feb. 2019 um 6:55 
umm @NoGutsNoGlory did you just put the Reaper Kinetic Cannon on because the Reaper Kinetic Cannon have a long fire rate i mean they only fire a bout once ever 25 days meaning the Reaper Kinetic Cannon only meant for one ship each mean you meant to have one Reaper Kinetic Cannon and the rest Reaper Artillery Cannon or Reaper Shredder Cannon
VS-lockon  [Entwickler] 5. Feb. 2019 um 6:59 
and why i'm telling you this because i play with mod regular and i have not ran it to the bug only time i ever did run in to what you are referring to is when i had a ship with just Reaper Kinetic Cannon
Zuletzt bearbeitet von VS-lockon; 5. Feb. 2019 um 6:59
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