Stellaris

Stellaris

Reaper civilization ancient Vault 2.8.1
VS-lockon  [utvecklare] 13 jan, 2019 @ 17:00
bug report
no a mod conflict dose not count. i don't care if a mod Doesn't work with my stuff. on top of that im the only guy doing this and my coding skill is Limited at best
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Marelo 13 jan, 2019 @ 17:03 
vai la
Sovereign 26 jan, 2019 @ 20:44 
Does anyone else have a resource requirement for resources that dont appear to be in game, one that looks like a red shaded crystal, dark matter and alloy symbol?
VS-lockon  [utvecklare] 27 jan, 2019 @ 4:50 
this is not a bug them you need a https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588 to see how many you have you need and you get them form megastructures and planet building mate and dark matter it called stable antimatter
Senast ändrad av VS-lockon; 27 jan, 2019 @ 4:51
VS-lockon  [utvecklare] 27 jan, 2019 @ 4:53 
why this is is bc i trying make it 100 compatible with other mod right now there 2 mod that it incompatible with
Senast ändrad av VS-lockon; 27 jan, 2019 @ 4:54
VS-lockon  [utvecklare] 27 jan, 2019 @ 4:55 
sigh why no one read the DESCRIPTION some time or read the updates notes
Senast ändrad av VS-lockon; 27 jan, 2019 @ 4:56
VS-lockon  [utvecklare] 27 jan, 2019 @ 4:58 
and that alloy symbol is recolored and call Adamantium
VS-lockon  [utvecklare] 27 jan, 2019 @ 4:58 
red crystal called Tasrydine
Senast ändrad av VS-lockon; 27 jan, 2019 @ 4:58
VS-lockon  [utvecklare] 27 jan, 2019 @ 5:01 
please ppl be for you post in there read the DESCRIPTION be for posting a bug bc the bug you may have is a mod conflict or a new feature and im only one guy so getting this 100 compatible is hard. yes it on my to do list but i olny one guy and only started modding last year so ya
Senast ändrad av VS-lockon; 27 jan, 2019 @ 5:03
VS-lockon  [utvecklare] 27 jan, 2019 @ 9:36 
and ps Sovereign im not trying be mean it just this second time some one did not read the DESCRIPTION
Senast ändrad av VS-lockon; 27 jan, 2019 @ 9:36
Sovereign 27 jan, 2019 @ 12:10 
Ahh i see... XD Xp
VS-lockon  [utvecklare] 1 feb, 2019 @ 5:12 
@Sovereign and ever one esle please look at the plan up date
My units will be able to only attack once and then will no longer attack enemies if i have your mod on. Not sure why. Will disable this mod for now but keep an eye on it for the future.
VS-lockon  [utvecklare] 5 feb, 2019 @ 6:55 
umm @NoGutsNoGlory did you just put the Reaper Kinetic Cannon on because the Reaper Kinetic Cannon have a long fire rate i mean they only fire a bout once ever 25 days meaning the Reaper Kinetic Cannon only meant for one ship each mean you meant to have one Reaper Kinetic Cannon and the rest Reaper Artillery Cannon or Reaper Shredder Cannon
VS-lockon  [utvecklare] 5 feb, 2019 @ 6:59 
and why i'm telling you this because i play with mod regular and i have not ran it to the bug only time i ever did run in to what you are referring to is when i had a ship with just Reaper Kinetic Cannon
Senast ändrad av VS-lockon; 5 feb, 2019 @ 6:59
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