Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's World at War Scenario - The War to End All Wars (V2)
S-Man  [developer] 22 Nov, 2018 @ 7:21pm
Suggestions
Please let me know if you think there should be any changes to the mod. Thanks!
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monga man ;) 21 Jan, 2019 @ 3:41pm 
Is it possible to remove the 60 turn limit on play time?
S-Man  [developer] 19 May, 2019 @ 1:56am 
@locked in - sorry I missed your post and for the delay in getting back with you. I sometimes get a lot of messages and they can get away from me at times.

The 60 turn limit is included to reflect the "industrial exhaustion" present in all of the warring economies in 1918. Historically, all of the major powers (except for the late-coming USA) were at the point where they couldn't continue the war for much longer.

There is no game dynamic available to reflect this exhaustion. I thought about adding a "manpower strategic resource" like a few other scenario mods have done, but felt it would deviate too much from the normal game design, which is something the entire World at War family is trying NOT to do.

It is possible to continue playing longer, after game turn 60, but it doesn't change the "winner" status.

It is also quite easy to change the ending game turn to a different number, if you'd prefer. You'd have to make a simple text file change. Instructions:

- You'd have to use Windows Explorer (not Internet Explorer, press the WIN-E key combination to open the program)

- Navigate to the correct folder. In this case it's something like:

C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\SMAN's World at War Scenario - The War to End All Wars (v 1)\LUA\Scenario Manager

Where 'XXXX' is the user account you installed the game under

- Using Wordpad (or some other text editor) open the file named 'WAW_GW_Globals.lua'

- The 11th line in the file looks like this:

g_iMaxTurns = 60 -- Max 60 turns (5 years)

- Change '60' to some other number, like 72 (6 years) or 84 (7 years), etc. I'm not sure if the number needs to be a multiple of 12 or not (there may be something lurking in the victory conditions functions that expects this, just can't remember), but I'd recommend keeping to this requirement just to be safe

- Save the file, exit the editor, and you should be fine the next time you load the scenario


The worst case, if you mess up the editing, is the game will crash. At that point, simply delete/unsubscribe from the mod, then resubscribe to get a fresh copy.

I think it's safe to put a really large number, like 1200, if you want, but you cannot safely use a number like 0 or -1. This may indeed cause a crash or other unexpected behavior.

Good luck!
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