Garry's Mod

Garry's Mod

[IV04] Stealth NextBots (Revamp)
 This topic has been pinned, so it's probably important
IvanVladimir0435  [developer] 10 Dec, 2018 @ 8:35pm
suggestions
I don't want to see them in comments
Last edited by IvanVladimir0435; 29 Dec, 2018 @ 8:46am
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Showing 1-15 of 83 comments
Gasmask Dude 20 Mar, 2019 @ 7:57pm 
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
NebbyWebbyToes 22 Mar, 2019 @ 9:12pm 
- Some Nextbots Tpose when they die and ragdoll 2 seconds after being killed
- Make Nextbots drop their weapons
- Make Nextbots hostile to Combine ( Ive tried making battles and nextbots stand around and do nothing)
- Make the mech not have aimbot.
- Dont let ragdolls disappear after 5 seconds.

Overall pretty average. Still having fun with them , just not what i hoped for at the start.
Still an amazing and cool addon that youve made , and i hope to see these little things changed.
IvanVladimir0435  [developer] 22 Mar, 2019 @ 9:28pm 
Originally posted by NebulaKnight:
- Some Nextbots Tpose when they die and ragdoll 2 seconds after being killed
- Make Nextbots drop their weapons
- Make Nextbots hostile to Combine ( Ive tried making battles and nextbots stand around and do nothing)
- Make the mech not have aimbot.
- Dont let ragdolls disappear after 5 seconds.

Overall pretty average. Still having fun with them , just not what i hoped for at the start.
Still an amazing and cool addon that youve made , and i hope to see these little things changed.
1 - No
2 - No
3 - They do
4 - No
5 - I'll probably link it to a convar
Oddbase 23 Mar, 2019 @ 4:13pm 
some settings would be nice
turner148 24 Mar, 2019 @ 4:14pm 
Certain weapons, like CW2.0, ACT3, and TFA have attachments and toggleable suppressors. Is there any support for those three weapon bases to auto detect if the weapon has a suppressor or not?
Last edited by turner148; 24 Mar, 2019 @ 4:16pm
IvanVladimir0435  [developer] 24 Mar, 2019 @ 4:15pm 
Originally posted by turner148:
Certain weapons, like CW2.0, ACT3, and TFA have attachments and toggleable suppressors. Is there any support for those three weapon bases to auto detect if the weapon has a suppressor or not?
did you read the discussions? because judging by this I can say you didn't
The Supreme Combine 26 Mar, 2019 @ 11:13am 
i came up with only 1 idea lol,

- a tool that notargets you from the stealth nextbots (to make battle agains friend easier than having them to target me over and over lol)
7beat 27 Mar, 2019 @ 9:34am 
1. You could create(advanced) NPC template for your base, already including stealth as a basic function for every humanoid/creature. so it can conquer with vj's laggy snpcs.
2. Throw back or run from grenades.
3. if npcs are alerted and you hide behind prop they dont charge you but stay behind cover or rate of grenade throw chance rises up to/for 50%?
IvanVladimir0435  [developer] 27 Mar, 2019 @ 9:46am 
Originally posted by 7beat:
1. You could create(advanced) NPC template for your base, already including stealth as a basic function for every humanoid/creature. so it can conquer with vj's laggy snpcs.
2. Throw back or run from grenades.
3. if npcs are alerted and you hide behind prop they dont charge you but stay behind cover or rate of grenade throw chance rises up to/for 50%?
1 - There's already a template for making nextbots with the stealth system
2 - I might think of that
3 - Sounds awfully laggy tbh, I'll see what I can do
7beat 27 Mar, 2019 @ 12:21pm 
About 1: i know there is template but i meant its not exclive to this addon rather a basic feature of every npc created on IV4.
IvanVladimir0435  [developer] 27 Mar, 2019 @ 1:02pm 
Originally posted by 7beat:
About 1: i know there is template but i meant its not exclive to this addon rather a basic feature of every npc created on IV4.
Nah, I think it's okay having the stealth base here, the bot base is in my hl2 dm nextbots, the tank base is in my vehicular vehicles and my mech base is in my stealth nextbots ii, I like it like that
Oddbase 28 Mar, 2019 @ 7:29pm 
going to answer me?
IvanVladimir0435  [developer] 28 Mar, 2019 @ 8:12pm 
Originally posted by G master returns:
going to answer me?
there are already settings
Oddbase 29 Mar, 2019 @ 11:02am 
ok thanks just i was thinking like making them not move unless noticed
Blackrx 3 Apr, 2019 @ 4:39pm 
can you make knifes one shot if they are not alerted? (except for the big guys)
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