Source Filmmaker
Mario - SSBU
Suggestions, Bugs, And Others
Post here if you have a request in my power, found an issue with the model, or just have something else you'd like to ask! I'm active and should respond to anything pretty soon. Since it's been asked before, an "artwork contributions" discussion will be separate.
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Показване на 1-15 от 28 коментара
The texture on the mustache is wrong. It should be plain gray. (Same with the eyebrows)
Последно редактиран от kris; 29 дек. 2018 в 17:10
How about Cappy and the coins? I'm pretty sure Cappy may just be his eyes HOWEVER you could make them bone mergable to the hat?
the eyes are a bit too high.
@praise the sun Cappy is indeed just his eyes (makes sense, but whatever), and he's planned to be done eventually. I haven't found mario's coins in the files, but they're likely somewhere, so I can give that a try.
@AtomicSFM You're right, that's my fault. I'm still figuring out how QC eyes work, so I'm working on fixing that.
i cant find his textures on the materials folder, its not there at all, pls fix this
Първоначално публикувано от timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?
Първоначално публикувано от RPG Shoulder Devil:
Първоначално публикувано от timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?

wait nvm, it was outside of the "Models" folder, though there's a problem with his head when i'm importing this to blender, his head is all merged when import it, you should get separate mdl files for all the head variants if you want
If you all are worrying about the eyes, move the viewTarget bone down. It's the best method.
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.
Първоначално публикувано от bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Първоначално публикувано от SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Първоначално публикувано от foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.
Първоначално публикувано от RPG Shoulder Devil:
Първоначално публикувано от bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Първоначално публикувано от SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Първоначално публикувано от foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.


thanks man
mouth bones arent moving for some reason, plz help
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Показване на 1-15 от 28 коментара
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