Source Filmmaker

Source Filmmaker

Mario - SSBU
The B0tler Did It  [udvikler] 29. dec. 2018 kl. 16:09
Suggestions, Bugs, And Others
Post here if you have a request in my power, found an issue with the model, or just have something else you'd like to ask! I'm active and should respond to anything pretty soon. Since it's been asked before, an "artwork contributions" discussion will be separate.
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Viser 1-15 af 28 kommentarer
kris 29. dec. 2018 kl. 17:06 
The texture on the mustache is wrong. It should be plain gray. (Same with the eyebrows)
Sidst redigeret af kris; 29. dec. 2018 kl. 17:10
Hytusk 30. dec. 2018 kl. 5:40 
How about Cappy and the coins? I'm pretty sure Cappy may just be his eyes HOWEVER you could make them bone mergable to the hat?
AtomicSFM 30. dec. 2018 kl. 6:07 
the eyes are a bit too high.
The B0tler Did It  [udvikler] 30. dec. 2018 kl. 7:25 
@praise the sun Cappy is indeed just his eyes (makes sense, but whatever), and he's planned to be done eventually. I haven't found mario's coins in the files, but they're likely somewhere, so I can give that a try.
@AtomicSFM You're right, that's my fault. I'm still figuring out how QC eyes work, so I'm working on fixing that.
Paraspikey 30. dec. 2018 kl. 7:53 
Fox?
BaconMan2002 30. dec. 2018 kl. 17:40 
i cant find his textures on the materials folder, its not there at all, pls fix this
The B0tler Did It  [udvikler] 30. dec. 2018 kl. 17:55 
Oprindeligt skrevet af timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?
BaconMan2002 30. dec. 2018 kl. 18:12 
Oprindeligt skrevet af RPG Shoulder Devil:
Oprindeligt skrevet af timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?

wait nvm, it was outside of the "Models" folder, though there's a problem with his head when i'm importing this to blender, his head is all merged when import it, you should get separate mdl files for all the head variants if you want
Amazinator 1. jan. 2019 kl. 5:57 
If you all are worrying about the eyes, move the viewTarget bone down. It's the best method.
Ace- 5. jan. 2019 kl. 12:31 
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution
eyes are ♥♥♥♥♥♥
Suzuki Joe 5. jan. 2019 kl. 15:34 
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.
The B0tler Did It  [udvikler] 5. jan. 2019 kl. 18:24 
Oprindeligt skrevet af bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Oprindeligt skrevet af SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Oprindeligt skrevet af foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.
BaconMan2002 5. jan. 2019 kl. 19:08 
Oprindeligt skrevet af RPG Shoulder Devil:
Oprindeligt skrevet af bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Oprindeligt skrevet af SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Oprindeligt skrevet af foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.


thanks man
76561198415265299 14. jan. 2019 kl. 16:17 
mouth bones arent moving for some reason, plz help
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