Source Filmmaker

Source Filmmaker

Mario - SSBU
The B0tler Did It  [developer] 29 dez. 2018 às 16:09
Suggestions, Bugs, And Others
Post here if you have a request in my power, found an issue with the model, or just have something else you'd like to ask! I'm active and should respond to anything pretty soon. Since it's been asked before, an "artwork contributions" discussion will be separate.
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A mostrar 1-15 de 28 comentários
kris 29 dez. 2018 às 17:06 
The texture on the mustache is wrong. It should be plain gray. (Same with the eyebrows)
Última alteração por kris; 29 dez. 2018 às 17:10
Hytusk 30 dez. 2018 às 5:40 
How about Cappy and the coins? I'm pretty sure Cappy may just be his eyes HOWEVER you could make them bone mergable to the hat?
AtomicSFM 30 dez. 2018 às 6:07 
the eyes are a bit too high.
The B0tler Did It  [developer] 30 dez. 2018 às 7:25 
@praise the sun Cappy is indeed just his eyes (makes sense, but whatever), and he's planned to be done eventually. I haven't found mario's coins in the files, but they're likely somewhere, so I can give that a try.
@AtomicSFM You're right, that's my fault. I'm still figuring out how QC eyes work, so I'm working on fixing that.
Paraspikey 30 dez. 2018 às 7:53 
Fox?
BaconMan2002 30 dez. 2018 às 17:40 
i cant find his textures on the materials folder, its not there at all, pls fix this
The B0tler Did It  [developer] 30 dez. 2018 às 17:55 
Originalmente postado por timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?
BaconMan2002 30 dez. 2018 às 18:12 
Originalmente postado por RPG Shoulder Devil:
Originalmente postado por timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?

wait nvm, it was outside of the "Models" folder, though there's a problem with his head when i'm importing this to blender, his head is all merged when import it, you should get separate mdl files for all the head variants if you want
Amazinator 1 jan. 2019 às 5:57 
If you all are worrying about the eyes, move the viewTarget bone down. It's the best method.
Ace- 5 jan. 2019 às 12:31 
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution
eyes are ♥♥♥♥♥♥
Suzuki Joe 5 jan. 2019 às 15:34 
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.
The B0tler Did It  [developer] 5 jan. 2019 às 18:24 
Originalmente postado por bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Originalmente postado por SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Originalmente postado por foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.
BaconMan2002 5 jan. 2019 às 19:08 
Originalmente postado por RPG Shoulder Devil:
Originalmente postado por bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Originalmente postado por SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Originalmente postado por foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.


thanks man
76561198415265299 14 jan. 2019 às 16:17 
mouth bones arent moving for some reason, plz help
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