Team Fortress 2

Team Fortress 2

The Peach Bellini
Stats?
This is what I was thinking;

Upside:
player gains crits for 12 seconds when activated

Downside:
8 health drained per second when activated
Last edited by Marshal Matters; 3 Aug, 2013 @ 3:41pm
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Showing 1-14 of 14 comments
TrainManAphtanak 3 Aug, 2013 @ 1:29pm 
I was thinking more along the lines of

Upside: Speed increased by 60% when consumed, for 8 seconds

Downside: For five seconds after effect ends, speed is decreased by 60% of base
Although your description is nice, I'd like a speed boost effect more than crits, gets me to the frontlines faster. I like the item though.
Dan Hibiki 4 Aug, 2013 @ 11:24am 
No No No i think its more like

+ Reduces all damage taken 95 for 8 seconds.

- lose 30 health after effect ends (due to human anatomy, beer can destroy your liver)
Goida 15 Aug, 2013 @ 6:22am 
+30% healt for 60 seconds
76561198105092378 14 Jul, 2015 @ 1:37pm 
+30% speed for 8 seconds when consumed.
Applies jarate effect for 8 seconds on you when consumed.
Description: I like this! Wait. Why does this smell like Jarate?! SNIPER!!!
{True Darkian} 28 Dec, 2015 @ 6:20am 
No random crits, now its balanced!
JamesLabraFox 28 Dec, 2015 @ 9:24pm 
Effect
Primary Weapon Minicrits for 10 seconds, but 5% Less Accurate
SOBRII 27 Apr, 2016 @ 2:51pm 
So your original stats make it a DIRECT upgrade to the Kritzkrieg's uber, which gives 8 seconds of kritz, at the cost of a measly 96 damage to self? WAT? I like the idea of full kritz from a lunchbox but SHEESH.
jjdefender 28 Apr, 2016 @ 6:14am 
OK guys, in here to save the day with my un-professional stat ideas that are suitable and balanced for the game. (Maybe).
When activated:
+35% movement speed
+25% more accuracy
+ 50 health regained
+ 8% damage resistance
- 1.5 extra second of drink/eat time
- when activated -30% max overheal
Lasts maybe 6-8 seconds
exala 11 Jul, 2016 @ 9:01pm 
jjdefender did a nice job with stat ideas, but if you ask me, it needs a little work as there is barely any downside.

now because this is an alcoholic beverage, i like the idea proposed by Dan Hibiki that after the effect ends there is a negative side effect. perhaps a weaker and opposite effect on the player.

so if it gives a +35% move speed the after effect would be a -17% movement speed
the +25% accuracy would translate to -13% accuracy
since it is a lunch box, draining the 50 health it provides would probably break the weapon.
the +8 percent damage resistance would turn into a -4% damage resistance

personally i think all lunchboxes should have the same consumption time
the -30% overheal is nice
and the effect should last 8 seconds with a 4 second drunkenness afterwards.

if anyone has any thoughts on this or would like to add or change this. please feel free to write
The Caretaker 12 Jul, 2016 @ 2:16pm 
+25% damage resistance from all sources when consumed for 30 seconds
marks you for death for 15 seconds after effect has worn off (bubbles gives heavy a headache)

or alternatively

+25% damage resistance from all sources when consumed for 30 seconds
-20 less accurate for 15 seconds after effect has worn off (again, the effects of the headache)

EDIT: or maybe both?
Last edited by The Caretaker; 12 Jul, 2016 @ 2:18pm
tangentrambles 20 Jul, 2016 @ 7:01am 
I like the various temporary speed boost ideas, as Heavy needs something to get him to the front lines faster. If this is followed by a brief speed debuff once the boost wears off, then I could live with that.
Tomboy Outback 8 Jun, 2017 @ 3:11am 
I would like it as a taunt but not a weapon.
76561198879772251 21 Jun, 2019 @ 2:56am 
+ 50 health regained
+100 afterburn
- you will in to pyroland for 30 second because this item to many alcohol
CaliPalu22 12 Apr, 2020 @ 10:02pm 
Here's my idea:

+ Upon drinking, Heavy gains a 50% speed boost for 8 seconds.

+ Gives heavy 100 health. Animation takes one second to complete and add buffs

- Cannot be thrown

- Upon drinking, Heavy takes 35% more damage for 8 seconds.
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