Sid Meier's Civilization V

Sid Meier's Civilization V

The Elder Scrolls Civilization V Pack (BNW + GK)
kingchris20  [developer] 20 Jul, 2013 @ 1:51pm
Ideas and Suggestions
Please add all ideas or suggestions for this mod here.

Thanks
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Showing 1-15 of 196 comments
VTShark 20 Jul, 2013 @ 9:04pm 
With the addition of long-lost civilizations like the Dwemer or Ayleids, this could be an interesting excuse to bring in groups like the Aldmeri Dominion, or perhaps even the Akavir. Though I could see that being an issue for true-start locations if that is how your scenario functions.
Sponge 21 Jul, 2013 @ 9:37am 
with the dwarfs ayleids added, what about snow elfs or falmer
kingchris20  [developer] 21 Jul, 2013 @ 11:13am 
Snow Elves, Falmer, Akaviri all noted

Aldmeri Dominion, however is already more-or-less in with Summerset Isle and Valenwood....
-Ghost- 21 Jul, 2013 @ 9:59pm 
So is it possible to build in an era cap or something, at leas tuntil you're able to go over the tech tree (if you intend to)? Things would start getting a litte weird once you get past maybe basic gunpowder level stuff. Or is there a mod you recommend that would cap the age but still be compatible?
kingchris20  [developer] 22 Jul, 2013 @ 5:03am 
Originally posted by -Ghost-:
So is it possible to build in an era cap or something, at leas tuntil you're able to go over the tech tree (if you intend to)? Things would start getting a litte weird once you get past maybe basic gunpowder level stuff. Or is there a mod you recommend that would cap the age but still be compatible?

I actually prefer to go all the way into the information age, I remember taking Hammerfell with my Imperial Giant Death Robots. GDRs require weaponized aeutherium! Also, you cant start the Elder Council or become the Emperor of Tamriel unless you advance into later eras........

but if you are still looking to limit your game ;) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85949525 Theres a mod for that, in fact BlouBlou has a mod that ends the game in each era, the one I linked to, ends the game in the Medieval era.
Kid Charlemagne 22 Jul, 2013 @ 8:35am 
Originally posted by -Ghost-:
So is it possible to build in an era cap or something, at leas tuntil you're able to go over the tech tree (if you intend to)? Things would start getting a litte weird once you get past maybe basic gunpowder level stuff. Or is there a mod you recommend that would cap the age but still be compatible?
There is a mod called Eras-medieval age where it limits the tech tree to where you can't get to the next age. Here's a link:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85949525&searchtext=Eras-Medieval
Lieutenant Liam 22 Jul, 2013 @ 9:43am 
Another race that I think might be interesting would be the Maormer, or sea elves of Pyandonea, who practice snake magic to tame the sea serpents and use them as war beasts. Also it could be worth while to make a different Civ for Sheogorath and the Shivering Isles or just a funny easter egg.
Last edited by Lieutenant Liam; 22 Jul, 2013 @ 3:11pm
Sapphire Spark 22 Jul, 2013 @ 9:52am 
Could you make a mod that only requires BNW pls?
Lieutenant Liam 22 Jul, 2013 @ 10:03am 
Will you add the Aylieds into the Gods and Kings as a playable faction?
kingchris20  [developer] 22 Jul, 2013 @ 10:20am 
Originally posted by Lientenant Liam:
Another race that I think might be interesting would be the Maomer, or sea elves of Pyandonea, who practice snake magic to tame the sea serpents and use them as war beasts. Also it could be worth while to make a different Civ for Sheogorath and the Shivering Isles or just a funny easter egg.

Maomer sound pretty cool, I'll look into them and see if I can make them a full civ, same with Sheogorath!

Originally posted by TheSmacker:
Could you make a mod that only requires BNW pls?

Its doubtful, as so many things in this mod are tied to both G&K and BNW, sorry

Originally posted by Lientenant Liam:
Will you add the Aylieds into the Gods and Kings as a playable faction?

The Ayleids unique ability and unique unit depend on data from BNW, if I did add them to G&K (which is a possiblity) they would be different in the G&K version.
Liude 22 Jul, 2013 @ 10:47am 
Add Ulfric Stormcloak from Skyrim. Not a continent leader but pretty close, plus the stormcloaks would make an interesting unit. Capital would be Windhelm.
Lieutenant Liam 22 Jul, 2013 @ 10:49am 
Perhaps in the G&K version the Aylieds are just city states, seeing as that is how they operated in Cyrodiil
Razer_Dragontail 22 Jul, 2013 @ 11:33am 
is there a posibility that you could add Dragons under Alduin. that would be really intresting because i really like dragons
Elvin_56 22 Jul, 2013 @ 12:46pm 
Sload Coral Kingdoms maybe?
kingchris20  [developer] 22 Jul, 2013 @ 12:48pm 
I've been thinking about dragons and Sloads, especially the Sloads because the Altmer are so lonely on Summerset Isle!
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