Arma 3
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
Bug reports
Config error with JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT loaded.


https://i.imgur.com/G96tCUq.png
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Beiträge 110 von 10
GCodeman 25. März 2020 um 18:40 
For some reason, this mod breaks the main cannon on the M1A1 and M1A2 tanks with the error: "Error: creating weapon CUP_Vcannon_M256_M1Abrams with scope=private". Tested with CBA, CUP Weapons, CUP Units, CUP Vehicles, JSRS Base and JSRS CUP Weapons loaded. Otherwise, great mod!
Ranz 1. Apr. 2020 um 19:39 
Using this with [DEV] CUP Weapons causes the 40mm Red Star Parachute round and the red VOG illumination flare to be very dim.
As with @GCodeman, M1A1 and M1A2 tanks no longer can use the cannon. used with a fair variety of other mods but upon very strenous testing of removing/combining mods, the problem doesn't exist if I remove JSRS CUP Weapons.
Recon1 19. Apr. 2020 um 12:59 
M16 family has different sounds when firing on different mods of fire.
R11 SASS has the same sounds for suppressed and unsuppressed fire. Confirmed and used every suppressor available. Only one firing sound available.
When static SPG fires nothing happens for some time and then game crashes for all clients using this mod. Tested also in editor. Without this mod everything works fine, SPG fires rockets.

Log:
1:31:39 Updating base class CUP_R_PZF3IT_AT->RocketBase, by jsrs_soundmod_complete/JSRS_Soundmod_CUP_Weapons/config.bin/cfgammo/cup_r_70mm_hydra_he/ (original CUP\Weapons\CUP_Weapons_Ammunition\config.bin)

Something with inheritance in weapons changed in CUP.
Ursprünglich geschrieben von 3Mydlo3:
When static SPG fires nothing happens for some time and then game crashes for all clients using this mod. Tested also in editor. Without this mod everything works fine, SPG fires rockets.

Log:
1:31:39 Updating base class CUP_R_PZF3IT_AT->RocketBase, by jsrs_soundmod_complete/JSRS_Soundmod_CUP_Weapons/config.bin/cfgammo/cup_r_70mm_hydra_he/ (original CUP\Weapons\CUP_Weapons_Ammunition\config.bin)

Something with inheritance in weapons changed in CUP.

Exactly the same thing happening on our server
Vallis 26. Apr. 2021 um 21:02 
I'm 100% positive that the HK416 & HK417 sounds are swapped. The HK417 sounds far too light despite firing 7.62 NATO. Meanwhile the HK416 sounds like it's firing something larger than 5.56 NATO.

Seems like they got accidentally swapped?
Zuletzt bearbeitet von Vallis; 27. Apr. 2021 um 0:41
M249 has no sounds? :(
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Beiträge 110 von 10
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