Stellaris

Stellaris

Expanded Megastructures and Technology
 This topic has been pinned, so it's probably important
Tovius  [developer] 16 Apr, 2019 @ 10:18am
Bug Reports
Please report all bugs here. It would be very helpful if you say what other mods you are using.
Last edited by Tovius; 21 Apr, 2019 @ 11:26am
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Showing 1-15 of 34 comments
Suprise 5 Jul, 2019 @ 4:48pm 
mod causes ringworld segments to be waaaay too big. notable mods include gigastructutres and ascention ringworlds
Ahmiran 14 Jul, 2019 @ 5:00am 
I too have this issue, Problem is in the "zz_planet_classes_expanded.txt" File. Under "pc_ringworld_habitable" "entity_scale = 3.0" it should be 1.0
Reffet 13 Aug, 2019 @ 1:58am 
Machine pops not assembling. The jobs are producing but when you mouse over the box it says that there is no species there to assemble. I checked it with PD, District Overhaul, and !Modifiers fix (2.3+)
Prewed 26 Aug, 2019 @ 1:14pm 
some modified weapons (for example "Frequency Tuning II") have OP damage/time (for small FT2 it is 21) - problem with their cooldown - 1day
Tovius  [developer] 26 Aug, 2019 @ 5:19pm 
I will fix the cooldown for Frequency Tuning II, but as for the damage, it is not a tier 2 weapon, it is a tier 4, so the damage is in line with that.
Prewed 27 Aug, 2019 @ 11:06am 
*sory for my bad english:)
damage is good. cooldown is bad. because of cooldown damage per day becomes bad
same problem with ancient drone mining laser
SalmonCaviar 28 Jun, 2020 @ 8:35am 
Cloning Vats disappear from your planet if you have genesis origin. Is that normal?
Prewed 4 Jul, 2020 @ 5:18am 
with mod machine empires unable to build "Machine Assembly Plants"; starting one also not appear on first capital.
LiamD 30 Dec, 2020 @ 8:20pm 
When building over planets with no deposit instead i get a habbit with a mineral, generator and research district and and alloy deposit feature. Using PD and Guilli's Planet Modifiers (has been said to have issues in comments), load order doesnt affect it
Reffet 14 May, 2021 @ 11:10am 
Teravores lose the decision to consume planets with this mod.
Tovius  [developer] 14 May, 2021 @ 11:42am 
Sorry about that. I'll be fixed in a minute
nullCalibur 28 Sep, 2021 @ 4:51am 
The cloning vats building disappears after the first month in the genesis project origin.
Tovius  [developer] 28 Sep, 2021 @ 6:59am 
It is intended that Clone Armies cannot build cloning vats until they either finish their origin event chain or adopt the first biological ascension perk. You shouldn't be able to build them at all before that, though.
nullCalibur 28 Sep, 2021 @ 12:57pm 
Not the new Clone Army origin, the old Genesis Project origin. The building on the homeworld disappears after the first month and you cannot assemble pops at all.
Last edited by nullCalibur; 28 Sep, 2021 @ 1:11pm
Wilmfe23 22 Dec, 2021 @ 12:23pm 
Right now at least the cloning vats don't work at all. Is it because I'm a hive mind?
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