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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1882139456
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1990079757
The new situation system permanently hogging a bit of my Side UI is a bit obnoxious, although the origin is super cool.
1. made ranger lodge buildings avaliable on habitats for environmentalists with Voidborn ascension perk.
2. Give environmentalists planetary decision Expand nature preserve to create new "natural" distict blocker (Nature preserve extencion?) to gain more bonuses from ranger lodges on scarcely populated planets. And decision to remove some of preserves when planet become more populated (for cost of some unity and influence)
I suggest you add upkeep and drawbacks to make the players think about their choices. This isn't a bad reflection on your work, but an optimistic critique to make things more... interesting,
Many technology mods seem to follow the same design philosophy of increasing stats and making things easier, which quickly throws things off. I'd like to see one that forces a player to be considerate of all choices made, instead of "no-brainer" ones. ACoT & related mods are perhaps some of the worst examples of over-doing things.