Stellaris

Stellaris

Expanded Events
 This topic has been pinned, so it's probably important
Tovius  [developer] 2 Feb, 2019 @ 1:08pm
Suggestions
Have something you want to see added? Please post it here.
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Showing 1-15 of 31 comments
forerunner398 4 Feb, 2019 @ 8:23am 
I will say that some modularity with the finding other Earth spacefarer events would be cool. A Xenophobe could start on Earth and get all the Earth event, and meet the Xenophiles who are horrifiied at their Earth cousins etc,
PAL 10 Feb, 2019 @ 11:45am 
I think a XCOM 2 like event could be cool for primitives that are pacifists or xenophiles where the player's empire is observing their planet when a government official wishes to negotiate with the player's empire where a peace-treaty is formed between the governments of the primitive world and the player's empire where the player will slowly gain power over the primitives homeworld through either moral or immoral ways. If the player want to play as a Moral Advent-like coalition where they do not kill a single primitives and make the decisions that'll make the primitives into proud and loyal civilians, they can do that. Or if they want to go the immoral route and slowly exterminate the entire primitive population through biological dissection and secret black sites, they can do that as well.
forerunner398 10 Feb, 2019 @ 5:40pm 
Originally posted by FluffyLoveMuffin:
I think a XCOM 2 like event could be cool for primitives that are pacifists or xenophiles where the player's empire is observing their planet when a government official wishes to negotiate with the player's empire where a peace-treaty is formed between the governments of the primitive world and the player's empire where the player will slowly gain power over the primitives homeworld through either moral or immoral ways. If the player want to play as a Moral Advent-like coalition where they do not kill a single primitives and make the decisions that'll make the primitives into proud and loyal civilians, they can do that. Or if they want to go the immoral route and slowly exterminate the entire primitive population through biological dissection and secret black sites, they can do that as well.

ADVENT basically used a mixture of Aggressive Observation and Covert Infiltration, which is completely vanilla.
martin.rosenauer 18 Mar, 2019 @ 11:53am 
Hi,

first of all thanks for you good work. Keep on going.

I'd like to ask if its possible to edit other languages? I play in german and I want to read the story behind the events. It would be enough when the text would be in english.
anaphysik 21 Jun, 2020 @ 4:24am 
Brain Slug woes are harsher for xenophobes than non-xenophobes (which is vanilla Distant Stars behavior), but what about /softer/ woes for xenophiles?

(Honestly, that part of the vanilla event just seems poorly handled, but a simple change like the above would at least make /some/ sense out of the xenophile condition. A better, but radically different, implementation would be something like: xenophobic *pops* get Brain Slug Paranoia modifier, xenophilic pops get Brain Slug Envy modifier that obviously goes away if a brain slug spreads to them via the brain-slug-spreading additiion, and both xenophobic and xenophilic attractions are boosted for a time. But that's a lot of restructuring of the event, rather than a simple variation like above. Part of that might be easily implementable as a Brain Slug Envy planet modifier that increases the spread rate?)

Ragnarok 30 Jul, 2020 @ 10:26am 
Fixing Rogue Servitor events from vanilla to NOT USE DEFAULT MACHINE EMPIRE RESPONSES TO EVERYTHING!
Seriously the only reason I don't play RS anymore is because I had to dissect the Pet Crawler, and can't pacify crystals and amoebas! It would be so much nicer is Rogue Servitors had their own set of xenophile-esque responses to alien life.
Tovius  [developer] 30 Jul, 2020 @ 1:54pm 
Pet Crawler is from more events mod, isn't it? You might want to ask them.

As for pacifying crystals and amoebas, my Expanded Spaceborne Mod will help you there.
Ragnarok 30 Jul, 2020 @ 1:56pm 
Originally posted by Tovius:
Pet Crawler is from more events mod, isn't it? You might want to ask them.

As for pacifying crystals and amoebas, my Expanded Spaceborne Mod will help you there.

Someone in the comments claimed the crawler is from the game, just that they have an event that lets you clone said crawler.

Thanks for the Spaceborne thing!
Last edited by Ragnarok; 30 Jul, 2020 @ 1:59pm
Spider 19 Nov, 2020 @ 5:30pm 
I think Rogue Servitors (and maybe even Machine Consciousness if you want to add support for them) should be able to earn the Pleasure Palace tech from completing the Star Petal archaeology site. I understand why regular Machine Empires and Gestalts can't, but it would make sense for Servitors to be able to gain the tech.
anaphysik 22 Nov, 2020 @ 11:24pm 
If you'd like to add compatibility with Gods and Guardians re: primitive events and observation_outpost_openly_interfering, then the mission types to add are

deity_persona
we_guardians
(to be clear: both would count as "openly interfering")
OfGreyHairWaifu 2 Jan, 2021 @ 6:12pm 
♥♥♥♥ the duel event.
Now that I vented, who is that "rival admiral" and why can't I receive him instead of my now dead lvl 10 dragonkiller? Why is he moronic enough to say that THE admiral, the man of the hour, the 200 years of service and genocide levels of confirmed kills on combatants is WEAK????
projectalice 3 Feb, 2021 @ 5:08pm 
Please add some sort of event where an early space civ sends explorers to your planet if it is in the same system, or examines the observation station you left in orbit. Also please add a menu so you can tweak the frequency of certain types of events, ergo increase probability of a primitive event occuring.
TheBigE 18 Mar, 2021 @ 7:20am 
Would you be willing to remove the ability of primitives to spawn with the Lost Colony origin? I adore a lot of what this mod has to offer, but I also prefer to have full control over the amount of AI empires which spawn in each game I start, and having an advanced empire spawn when I have advanced empire spawning turned off is a bit annoying.
Last edited by TheBigE; 18 Mar, 2021 @ 3:55pm
AyCe 9 May, 2021 @ 2:59pm 
The sinkhole event seems to occur way too frequently. With almost 50 planets I get one every 3-5 years. Is this normal?
Tovius  [developer] 9 May, 2021 @ 4:59pm 
No, I'll adjust some things for the next update.
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