Stellaris

Stellaris

Expanded Events
 This topic has been pinned, so it's probably important
Tovius  [developer] 8 Mar, 2019 @ 8:03pm
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Showing 1-15 of 341 comments
pipo.p 8 Apr, 2019 @ 2:10pm 
Broken Ecumenopolis:

1) In expanded_l_english, spelled as "Investigate the broken ecumenopolis"
In events_expanded_l_english, spelled as "enucumenapolis". I don't know if these words refer to the same thing, though.

2) In events_expanded_l_english: event 130/131, player is faced to the following choice: either "This should be studied further", or "Rare crystals are too valuable to be left unmined". Whatever the choice, you get what seems to be the second choice's result (rare crystal deposit added to this world).

3) The survey ship's name is used in place of the planet's name in one of the dialogues.
葵娘 8 Apr, 2019 @ 7:29pm 
No other country can trigger Galaxy market events,except CoM
Tovius  [developer] 8 Apr, 2019 @ 7:58pm 
I don't touch the galactic market events, are you sure it's not another mod?
Wrecker013 12 Apr, 2019 @ 1:12pm 
One issue: For the 'Ghosts of the Past' quest chain, if you enter the system where the ship is missing and thus you need to triangulate its new location with multiple ships at the same time (like a fleet), you will get a trigger for EACH ship and consequently have numerous 'calculate trajectory' log events. I've not tried to do multiple to see what the consequence of that would be since I can reasonably figure what it is, hah.
Tovius  [developer] 12 Apr, 2019 @ 2:53pm 
I have a tentative fix for that in the next update.
glee8e 13 Apr, 2019 @ 4:57am 
Hi, I just noticed that event "Dangerous Purple Rain" (id anomalymod.240 in expanded_anomaly_events.txt) used two consecutive set_deposit. I suppose you meant two add_deposit?
Tovius  [developer] 13 Apr, 2019 @ 1:34pm 
You are correct. It will be fixed in the next version
Osiris Kalev 30 Apr, 2019 @ 5:45am 
With this mod enabled (this was tested with other mods and on it's own), the Unbidden Crisis does not spawn correctly. The crisis starts, but no dimensional anchor spawns. The situation log for it has no "track on map" feature either. As a result, no unbidden ships or portals spawn, so the crisis never really ends unless you use console commands to end it.

The other crisis work fine however, from what little I tested (force spawned via Crisis Manager and console commands later when testing using only this mod, both Prethoryn Scourge and Contingency seemed to show up just fine).
Last edited by Osiris Kalev; 30 Apr, 2019 @ 5:50am
Zurvaan 31 May, 2019 @ 4:54pm 
I'm not sure if it's the rest of my mods conflicting with yours and More Events Mod, or if just this event in MEM is the problem. I got an impassible CTD on a specific date. After many other attempts at fixes, I disabled just this mod, and on the crash date an MEM event popped, the fallen empire black site starting event if you're familiar with it, and I was able to proceed with the game as normal.

ID mousing over the event with debugtooltips is "mem_blacksite.2". I can hardly fathom why this event would cause a crash with Expanded Events active, and there was no reference to either mod in the error logs, but only disabling this mod fixed the issue.
Last edited by Zurvaan; 31 May, 2019 @ 10:12pm
HalcyonPrime 31 May, 2019 @ 6:50pm 
The locust event happened in my game rather early, scientists recommended planetary shield and I built them, much later the swarm came to my homeworld and just destroyed it, as if there was no shield I had the planetary shield generator, what happened?
Nicholas Hadrian 6 Jun, 2019 @ 7:39pm 
I don't know where to provide additional information but I keep getting crashes on the 10th of the month, but if removed, an event comes up. - it's apparently some kind of conflict I'm having, perhaps with an MEM event, where would I look to find out?
Nicholas Hadrian 8 Jun, 2019 @ 1:35am 
The crash is still there, even with the update, and it does seem to be the result of a conflict.

It seems to happen from the 'Alien Drag Racing' anomaly
Last edited by Nicholas Hadrian; 8 Jun, 2019 @ 1:41am
Rhym3z 8 Jun, 2019 @ 4:53am 
I can confirm a crash. Testest all my mods and removing this one fixed the crash
Tovius  [developer] 8 Jun, 2019 @ 12:08pm 
@Nicholas Hadrian
Go into the consol commands and turn on debugtooltip. Then, when that event happens at the 10th of the month, hover over any of the options, and it will tell you the event's id. Tell me the id, and then I can figure out what mod that event came from.
Tovius  [developer] 8 Jun, 2019 @ 12:08pm 
@Nicholas Hadrian
I don't touch that anomaly, so it is unlikely to be that.
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