Stellaris

Stellaris

[WIP]Planet type traits
 This topic has been pinned, so it's probably important
Misha  [developer] 2 Feb, 2019 @ 3:04pm
Ideas
If you have an idea here is where to put it. :)
(please read description first or try this mod yourself so you know exactly what this does before posting your idea. Cheers)
Last edited by Misha; 8 Feb, 2019 @ 9:38am
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Showing 1-11 of 11 comments
JFire 2 Feb, 2019 @ 6:45pm 
I think it would be cool if the starting pop was altered by where they evolved from. As in each environment changes them so much the starting world trait follows the species everywhere they go no what tech is researched. Like Bioiluminisent homeworld species would have a bonus to society research and experience gain or something like that. Or how they build their buildings is permentally altered as well.
Misha  [developer] 2 Feb, 2019 @ 7:00pm 
Originally posted by Lead175:
I think it would be cool if the starting pop was altered by where they evolved from. As in each environment changes them so much the starting world trait follows the species everywhere they go no what tech is researched. Like Bioiluminisent homeworld species would have a bonus to society research and experience gain or something like that. Or how they build their buildings is permentally altered as well.

@Lead175 thats actually exactly what this mod already does :) no research needed you shoud get the trait right at the start of a game if you using one of the planets that i listed in description that is... in fact as it stands right now even gen modding wont get rid of it.
perdente 4 Feb, 2019 @ 8:47pm 
partially shrouded worlds.
Once constumed by it, but now its hold over the planet wains.
If you have psionic theory, all pops born on the planet have a 100% chance be a psionic, and all psionic involved stuff are either more effective or cheaper.
the planet's ability to produce anything is reduced by 50% (mineral production, food production, etc)
Misha  [developer] 4 Feb, 2019 @ 9:15pm 
Originally posted by perdente fascista:
partially shrouded worlds.
Once constumed by it, but now its hold over the planet wains.
If you have psionic theory, all pops born on the planet have a 100% chance be a psionic, and all psionic involved stuff are either more effective or cheaper.
the planet's ability to produce anything is reduced by 50% (mineral production, food production, etc)

@perdente fascista sup, cool idea tho im afraid this isn´t how this mod works the trait you will get is determine by that species planet type prefrence (the planet they came from) not by the planet type the specie is "born" in so to speak. So no matter what planet you colonize you will always have the trait from your starting planet.

I know that the description and even the trait names (it didnt sound nice Bog-evolved thats why it is Bog-born) are confusing and its something that i will correct soon
Kentumatsu 13 Feb, 2019 @ 6:26am 
There is a lot of crime for Mesa-evolved. So... what about adding a bit of unity production from criminals (You know, all these romantic stories about gunslingers, sheriffs with big irons on their hips, and other stuff) to tweak a little their weakness?
Misha  [developer] 13 Feb, 2019 @ 8:38am 
Originally posted by Kentumatsu:
There is a lot of crime for Mesa-evolved. So... what about adding a bit of unity production from criminals (You know, all these romantic stories about gunslingers, sheriffs with big irons on their hips, and other stuff) to tweak a little their weakness?

@Kentumatsu done and done!
Last edited by Misha; 13 Feb, 2019 @ 8:38am
Kentumatsu 13 Feb, 2019 @ 9:19am 
Greato! I'm going to check it ASAP.
Misha  [developer] 13 Feb, 2019 @ 9:31am 
@Kentumatsu unfortunately i coudnt modify normal criminals so i made the criminals you get every 40 pop into "desperados" they take more trade value and give quite a bit of unity (think of them as gang leaders or something :D )
Kentumatsu 13 Feb, 2019 @ 9:32am 
Ye, thats sounds even better than just regular criminals.
lascupa0788 27 Feb, 2019 @ 1:55pm 
It would be good if there was some indicator of the stats that the species gets somewhere. If you can figure out how to make the trait apply already during character creation, like how some civic mods do, then that'd work; another solution is just to localize each planet type's description to include it, if it would fit. There might be other or better ways; it'd just be a nice little addition.
Misha  [developer] 28 Feb, 2019 @ 6:37am 
Originally posted by lascupa0788:
It would be good if there was some indicator of the stats that the species gets somewhere. If you can figure out how to make the trait apply already during character creation, like how some civic mods do, then that'd work; another solution is just to localize each planet type's description to include it, if it would fit. There might be other or better ways; it'd just be a nice little addition.
@lascupa0788 ye i tryed it tho i was unable to do it. What im gonna do is create a "dummy" copy of the traits and give them cost tof 100 or something :P its kinda sloppy workaround but at this point i dont know how else i coud do it.
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