ARK: Survival Evolved

ARK: Survival Evolved

HazeStacks
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Hazearil  [udvikler] 7. maj 2019 kl. 6:47
Suggestions
List your suggestions here. While it is okay to post here, your best bet will still be our Discord[discord.gg].

Suggestions that can't/won't happen;
  • Stack mod with even higher stack sizes. Bigger stack sizes will lag your game quite a bit, and I think the stack sizes in this mod are fine.
Sidst redigeret af Hazearil; 31. aug. 2020 kl. 4:45
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Sunshine 18. juni 2019 kl. 14:12 
It would be really nice if Honey could stack pretty please and thank you!
Hazearil  [udvikler] 18. juni 2019 kl. 16:04 
Oprindeligt skrevet af Sunshine:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
Sunshine 18. juni 2019 kl. 16:37 
Oprindeligt skrevet af Hazearil:
Oprindeligt skrevet af Sunshine:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
Brego54 19. juni 2019 kl. 1:50 
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
Hazearil  [udvikler] 19. juni 2019 kl. 5:56 
Oprindeligt skrevet af Sunshine:
Oprindeligt skrevet af Hazearil:
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
It's in the Document, in the Consumables section. It's called Giant Bee Honey.

Oprindeligt skrevet af Brego54:
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
I don't speak French, and honestly, if you don't want to take the time to translate your comment, why would I?
Lunalie 21. okt. 2019 kl. 12:39 
is it possible to edit stack weight?
Hazearil  [udvikler] 21. okt. 2019 kl. 14:19 
Oprindeligt skrevet af Lunalie:
is it possible to edit stack weight?
Not without a big amount of lag.
Link 27. nov. 2019 kl. 14:43 
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
Sidst redigeret af Link; 27. nov. 2019 kl. 14:53
Hazearil  [udvikler] 27. nov. 2019 kl. 15:31 
Oprindeligt skrevet af Link:
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
Atm I have them both stacking at 100, at 0.1 each (10 per stack). This is 5% of Y's weight, and 20% of Z's.
Link 28. nov. 2019 kl. 6:08 
I see. Because only one of them is @ 10. The other is @110
Sidst redigeret af Link; 28. nov. 2019 kl. 6:09
Link 28. nov. 2019 kl. 6:40 
could it be a typo?
or do i need to get new seeds and plant those?
Hazearil  [udvikler] 28. nov. 2019 kl. 8:13 
The produce of a plant is set in the seed. If you had seeds from vanilla (obtained before installing this mod) those seeds will produce vanilla fruits as result. I looked in the files, and for both the Max Item Quantity is set to 100.
Kyru 14. jan. 2020 kl. 8:16 
Would you be open to adding an option in the config for spoiled meat not to spoil?
Hazearil  [udvikler] 14. jan. 2020 kl. 9:20 
Oprindeligt skrevet af Kyru:
Would you be open to adding an option in the config for spoiled meat not to spoil?
Such a config option would be ill-advised. It may very well be that the spoiled meat needs to recheck the config everytime it is moved around in inventories, and every times it is created. It can cause a lot of lag.
Link 15. jan. 2020 kl. 4:21 
spoiled meat doesn't spoil?
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