ARK: Survival Evolved

ARK: Survival Evolved

HazeStacks
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Hazearil  [sviluppatore] 7 mag 2019, ore 6:47
Suggestions
List your suggestions here. While it is okay to post here, your best bet will still be our Discord[discord.gg].

Suggestions that can't/won't happen;
  • Stack mod with even higher stack sizes. Bigger stack sizes will lag your game quite a bit, and I think the stack sizes in this mod are fine.
Ultima modifica da Hazearil; 31 ago 2020, ore 4:45
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Visualizzazione di 1-15 commenti su 35
It would be really nice if Honey could stack pretty please and thank you!
Hazearil  [sviluppatore] 18 giu 2019, ore 16:04 
Messaggio originale di Sunshine:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
Messaggio originale di Hazearil:
Messaggio originale di Sunshine:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
Hazearil  [sviluppatore] 19 giu 2019, ore 5:56 
Messaggio originale di Sunshine:
Messaggio originale di Hazearil:
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
It's in the Document, in the Consumables section. It's called Giant Bee Honey.

Messaggio originale di Brego54:
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
I don't speak French, and honestly, if you don't want to take the time to translate your comment, why would I?
is it possible to edit stack weight?
Hazearil  [sviluppatore] 21 ott 2019, ore 14:19 
Messaggio originale di Lunalie:
is it possible to edit stack weight?
Not without a big amount of lag.
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
Ultima modifica da Link; 27 nov 2019, ore 14:53
Hazearil  [sviluppatore] 27 nov 2019, ore 15:31 
Messaggio originale di Link:
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
Atm I have them both stacking at 100, at 0.1 each (10 per stack). This is 5% of Y's weight, and 20% of Z's.
I see. Because only one of them is @ 10. The other is @110
Ultima modifica da Link; 28 nov 2019, ore 6:09
could it be a typo?
or do i need to get new seeds and plant those?
Hazearil  [sviluppatore] 28 nov 2019, ore 8:13 
The produce of a plant is set in the seed. If you had seeds from vanilla (obtained before installing this mod) those seeds will produce vanilla fruits as result. I looked in the files, and for both the Max Item Quantity is set to 100.
Would you be open to adding an option in the config for spoiled meat not to spoil?
Hazearil  [sviluppatore] 14 gen 2020, ore 9:20 
Messaggio originale di Kyru:
Would you be open to adding an option in the config for spoiled meat not to spoil?
Such a config option would be ill-advised. It may very well be that the spoiled meat needs to recheck the config everytime it is moved around in inventories, and every times it is created. It can cause a lot of lag.
spoiled meat doesn't spoil?
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