ARK: Survival Evolved

ARK: Survival Evolved

HazeStacks
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Hazearil  [開発者] 2019年5月7日 6時47分
Suggestions
List your suggestions here. While it is okay to post here, your best bet will still be our Discord[discord.gg].

Suggestions that can't/won't happen;
  • Stack mod with even higher stack sizes. Bigger stack sizes will lag your game quite a bit, and I think the stack sizes in this mod are fine.
最近の変更はHazearilが行いました; 2020年8月31日 4時45分
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It would be really nice if Honey could stack pretty please and thank you!
Hazearil  [開発者] 2019年6月18日 16時04分 
Sunshine の投稿を引用:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
Hazearil の投稿を引用:
Sunshine の投稿を引用:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
Hazearil  [開発者] 2019年6月19日 5時56分 
Sunshine の投稿を引用:
Hazearil の投稿を引用:
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
It's in the Document, in the Consumables section. It's called Giant Bee Honey.

Brego54 の投稿を引用:
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
I don't speak French, and honestly, if you don't want to take the time to translate your comment, why would I?
Lunalie 2019年10月21日 12時39分 
is it possible to edit stack weight?
Hazearil  [開発者] 2019年10月21日 14時19分 
Lunalie の投稿を引用:
is it possible to edit stack weight?
Not without a big amount of lag.
Link 2019年11月27日 14時43分 
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
最近の変更はLinkが行いました; 2019年11月27日 14時53分
Hazearil  [開発者] 2019年11月27日 15時31分 
Link の投稿を引用:
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
Atm I have them both stacking at 100, at 0.1 each (10 per stack). This is 5% of Y's weight, and 20% of Z's.
Link 2019年11月28日 6時08分 
I see. Because only one of them is @ 10. The other is @110
最近の変更はLinkが行いました; 2019年11月28日 6時09分
Link 2019年11月28日 6時40分 
could it be a typo?
or do i need to get new seeds and plant those?
Hazearil  [開発者] 2019年11月28日 8時13分 
The produce of a plant is set in the seed. If you had seeds from vanilla (obtained before installing this mod) those seeds will produce vanilla fruits as result. I looked in the files, and for both the Max Item Quantity is set to 100.
Kyru 2020年1月14日 8時16分 
Would you be open to adding an option in the config for spoiled meat not to spoil?
Hazearil  [開発者] 2020年1月14日 9時20分 
Kyru の投稿を引用:
Would you be open to adding an option in the config for spoiled meat not to spoil?
Such a config option would be ill-advised. It may very well be that the spoiled meat needs to recheck the config everytime it is moved around in inventories, and every times it is created. It can cause a lot of lag.
Link 2020年1月15日 4時21分 
spoiled meat doesn't spoil?
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