Shadowrun Returns

Shadowrun Returns

Shadowrun Identity - Life on a Limb
Bug Report 14.09.2013
First of all i wanna say this is a great mod with a huge amount of afford put in and i really appreciate it, nontheless, here is my afford in summarising all bugs that i have encountered so far, hoping this will help further improve the mod.



1. Infight Bug:
On many maps in this mod, there are encounters where npc's are fighting for no reason. (For Example in the Chop Shop, the security is all the time infight, whilst there are no more enemies) This would not be a problem if it wouldnt interrupt your movement. But it is!
So you are in free mode, and the npcs are in turn based mode. Whenever this is the case you will have to wait for every NPC to make his turn before you can continue... (I found out it will only trigger them to enter turn mode whenever you interact with the environment)

2. Companion Bug:
There is no limit on Companions as far as i can tell, so this is really getting annoying once you past 3 companions (at the moment i have 8 companions), because it is making the game much to easy, and every turn too long... (also, there seems to be no way of getting rid of your companions except for slaughtering them or letting them be slaughtered).

3. Story Bug(s):
On multiple optional Quests, there are bugs that reactivate them. (for example at the gangwar you decide to not to involve, then you move 2 steps and it asks you again, I found 3 or 4 spots on the gang map where it will ask you if you want to involve)...
(Also: On the Chop Shop, after finishing off all the terrorists and handing in the quest there is the same dialog as there was initially, thus making you able to reactivate the quest (not tested if it is actually possible to do the same quest again this way though))

4. Ghul (Optional Mission Bug):
He wanted me to bring him to the Chop Shop, what i did, but i couldnt find any further hints on how to progress on this quest there. Either a Dead End Bug, or me being a blind hen.

5. Respawn Bug:
I am not sure if intended or a bug, but after killing these Gang-members (north) on the first map, where you start, they respawned for me once i reentered that map...
Also those on the left part of the same map (west) in front of the bawdy-house, respawn after reentering, if you so decide to kill them... (both of the gangs)


No Bugs, but advices for improvement:

1. KISS (Keep it short and simple):
For me personally (and i figure for most of the players out there) it is distracting having this information overload, it is like being snowed under with all these icons all over the screen.
It is really completely different to what you are used to after playing the original main story (A Dead Mans Switch).
Same goes for the multiple repeatable choices, would be nice to actually have consequences on what you chose, not like you dont even have to worry about picking the wrong one (so far there was only 1 npc for me that had a consequence for one option).

But again this could be only me, just a little uncomfortable with that.

2. To Big Maps:
Maps like the gang war map are to big for no plausible reason, if you go to the left bottom part of this map you will see a gang war, which is really good, but the way keeps continuing for no particular reason, like it is just a waste of time to go that way, (there are npcs, but you cant interact with those)...
Same goes for the long road (south-west of the starting map). It is darn exhausting to have to play for such a long time just to reach the next auto-save-spot (at least it is for me).



I appreciate any feedbacks on my bugreport.
Sorry for any grammatical mistakes, im from germany :P

Finishing Words: Your mod is great and will be even greater once those nasty bugs are fixed :)

Greetz,

Daniel


TL;DR: Read the captions