Total War: WARHAMMER II

Total War: WARHAMMER II

Carnage in the New World - Overhaul (BETA) (Updated)
This topic has been locked
Fromage  [developer] 23 Apr, 2019 @ 2:17am
General Unit Balance [WIP]
This thread is to give you a general idea of how units have been rebalanced.

Unit Health per Model
Sub-Humans (Gobos/skaven/Peasants) = 50
Red-Crested Skinks = 75
Humans/Elves/Dwarfs/Orcs/Stormvermin = 100
Mutants/Black Orcs/Vampires/Terradons = 150
Monstrous Cavalry = 250
Monstrous Infantry = 750
Single Unit Monster HP based on size 6000-20000
Medium size, 6000-12000
Large size, 15000-20000

Melee Weapon Types
Dagger = no bonus
Sword/Axe = +5 vs infantry
Dual Weapon = +10 vs infantry
Great Weapon = +10 vs infantry
Spear = +30 vs large
Halberd = +5 vs infantry & +30 vs large *
Lance = +5 vs infantry & +40 vs large **
Chariot = +10 vs infantry
Weak Monster Claw = +5 vs infantry ***
Medium Monster Claw = +30 vs infantry ****
Large Monster Weapon = +30 vs large *****

* They act like Naginata Samurai in Shogun 2, however there are no elite spear units in the game so bonus vs large is the same as spears
** I like to pretend shock cav draw swords like previous TWs, and the +10 to large was added to make cav-on-cav fights a little shorter
*** I pooled eagles or monsters that are good in range into the category
**** I pooled Griffons, Manticores, Phoenixes, etc into this category. They have fairly low health, so I increased this stat to make up for that
***** I pooled Dragons, T-Rex, and other monsters with large mouths or are anti-large into this category

Infantry Unit Stat Tiers
T1 Garbage (5 MA/ 15 MD/ 10 Charge / 10 DMG)
T2 Standard (12-17 MA/ 30 MD/ 15 Charge / 15 DMG)
T3 Veteran (20-23 MA/ 35 MD/ 20 Charge / 20 DMG)
T4 Elite (23-25 MA/ 40 MD/ 25 Charge / 25 DMG)
T5 Ultra Elite (30-32 MA/ 40 MD/ 25 Charge / 34 DMG)

Lord/Hero units have +3 MA/MD and 10% more DMG, and +5 Leadership
Legendary Lords will usually have an additional +2 MA

Cavalry units
Same as above, but charge bonus is much higher, it is depended on unit tier and faction.

Monstrous Infantry units
have the same MA, but MD is only 5 no matter what
50 or 70 DMG, can hit 3 targets
Health boosted to 18000 usually
24 models

Monstrous cavalry units
have the same MA & MD
50 or 70 DMG, can hit 3 targets
Health only at 6000 max
24 models

Single Model Monsters units
have the same MA, but MD is only 5 no matter what
Health based on size 6000-20000
Damage based on size 1000-1500
Medium size, 1200 usually anti-infantry
Large size, 1500 usually anti-large

Dedicated Range units
Only have 1 MA/MD
Reduced damage
Half health
Increase Reload times
More Projectile spread
More range
Significantly more ammo
Unit size increased to the same as melee units (eg. 90 to 120)

Artillery
Split into Anti-individual or Anti-Group
Anti-Individual
Anything with the word "Cannon" (exception of flame cannons)
- Massive Range increase
- Massive Reload time increase
- Massive Damage Increase (50% AP)
- Massive accuracy increase,
- you'll have to micro your Dragons when dealing with lots of cannons
Bolt Throwers
- Slight Range/Reload time increase
- Slight damage increase (50% AP)
Anti-Group
- If it got a massive range increase then it got a massive reload time increase


Unit Price Overhual
T5: 1400-1500
T4: 900-1000
T3: 600-700
T2: 400-500
T1: 200-300

Equipment Upgrade (getting great weapons, shields, etc) +50
mounted +100
poor armor -100
hybird low ammo +100
hybird high ammo +300
ROR +100
rank9 +90
Last edited by Fromage; 31 Jul, 2020 @ 9:03pm